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Murat
Replies: 0 Views: 2156
Subject: Softimage Xsi: Need help: How to make a drive belt
Forum : 3D Animation Talk
Posted : June 13, 2007
http://img40.photobucket.com/albums/v124/shinova/modelling/belt.jpg


I'm trying to make a sort of rubber belt that connects along the two "gears". Basically an engine and shaft, in other w ...
Murat
Replies: 0 Views: 1468
Subject: Softimage Xsi: Cloth - Folds And Crashing
Forum : 3D Animation Talk
Posted : June 05, 2007
hi ,


i am using cloth for my character and the article of clothing has a thickness to it , when i run the simulation the polys crash and overlap each other, anyways to keep them apart?

also anyon ...
Murat
Replies: 0 Views: 1164
Subject: 3ds Max: Max to Maya via FBX
Forum : 3D Animation Talk
Posted : May 23, 2007
Has anybody succesfully exported an animated Max IK and bones skeleton into the Filmbox file format for use in Maya.


Is there an alternative/better way to do this?


Thanks


Kiko
Murat
Replies: 0 Views: 1319
Subject: 3ds Max: Break tool in Unwrap UVW max 5
Forum : 3D Animation Talk
Posted : March 26, 2007
I'm trying to learn the new max 5 edit UVW interface. For some reason I can't see buttons for break and weld tools. They are in the menu and in the quad, but no buttons. Did they remove them on purp ...
Murat
Replies: 0 Views: 919
Subject: 3ds Max: UV Map Editor in
Forum : 3D Animation Talk
Posted : February 26, 2007
Does anybody know if there is a option for bleeding on and off in 3d max 4 or 5 like in XSI?


I would love to see the same tool in max... and if there is one can someone point me to the tool or the ...
Murat
Replies: 0 Views: 891
Subject: 3ds Max: mental ray things
Forum : 3D Animation Talk
Posted : February 21, 2007
i have mr connection

well just here to ask question how to set IOR.
Murat
Replies: 0 Views: 1002
Subject: Softimage Xsi: competition
Forum : 3D Animation Talk
Posted : February 05, 2007
http://www.cgtalk.com/showthread.php?s=andthreadid=17177
Murat
Replies: 0 Views: 1344
Subject: Softimage Xsi: Adding shape source kills envelope??
Forum : 3D Animation Talk
Posted : December 19, 2006
I've generated some shape souces for facial animation and enveloped my character.


As I tried to put a shape source into the mixer with the envelopeOperator active, my envelopOperator has been kill ...
Murat
Replies: 1 Views: 2737
Subject: Softimage Xsi: When to Texture?
Forum : 3D Texturing Forum
Posted : December 15, 2006
When is it the best time to start texturing a poly model in XSI??


ok I have this model I'm working on which is progressing at a good pace. However, I will like to know when is it the best time to t ...
Murat
Replies: 0 Views: 1265
Subject: Softimage Xsi: Spanish XSI mail List
Forum : 3D Animation Talk
Posted : December 14, 2006
Salve!
Anyone knows any Spanish XSI mailing list around?
Thank you.
Murat
Replies: 1 Views: 2604
Subject: xsi5 : composing an object realistically to a photo
Forum : 3D Rendering
Posted : September 14, 2006
Hey there, i need to know how to compose a character onto an image with the shadow interacting to give the impression that the character is in there... can anyone tell me how or to do it.. any pointer ...
Murat
Replies: 2 Views: 1783
Subject: photoshop: Interesting filter
Forum : General CG Talk
Posted : June 21, 2006
Hey dfk
What is that?
Murat
Replies: 1 Views: 1966
Subject: maya: removing groupings?
Forum : 3D Animation Talk
Posted : June 08, 2006
did you try shift-g ?
But i might have set that hotkey myself
I dont remember
Else edit>ungroup
If i am right i don't have maya open
Somewhere at the bottom of the rollout
But a simple shift-p (unp ...
Murat
Replies: 4 Views: 2627
Subject: Ad design
Forum : 3D Fight Club
Posted : June 08, 2006
Eh?
Anyway, would anyone be willing to look at the crap I made so far and suggest improvements?
Murat
Replies: 2 Views: 3345
Subject: photoshop : stretching the image
Forum : 3D Texturing Forum
Posted : June 08, 2006
You should use Illustrator for that kind of stuff
But if you make the resolution super high in photoshop you should be ok
Murat
Replies: 4 Views: 2627
Subject: Ad design
Forum : 3D Fight Club
Posted : June 07, 2006
Could someone point me in the direction of a button/ graphic that would fit the style of whatever comes to your mind when u hear the phrase "sign up and win!"
I havent designed anyMuratg in ...
Murat
Replies: 9 Views: 3520
Subject: Mudbox beta testing?
Forum : General CG Talk
Posted : June 06, 2006
I betatested world of warcraft, that was a lot of fun :D
In the end they created a sort of acopalypse scene where the demons descended on the earth and destroyed everything
That was the end of the bet ...
Murat
Replies: 9 Views: 3520
Subject: Mudbox beta testing?
Forum : General CG Talk
Posted : June 06, 2006
Well then the beta testing is not the right job for you :P
Murat
Replies: 9 Views: 3520
Subject: Mudbox beta testing?
Forum : General CG Talk
Posted : June 06, 2006
The guy at penny-arcade.com is a professional beta tester
He has a few articles on how it sucks to play a game you really want to play
And then have to exploit bugs all the time
And being stuck and ha ...
Murat
Replies: 9 Views: 3520
Subject: Mudbox beta testing?
Forum : General CG Talk
Posted : June 05, 2006
Well the beta's I was part of there were no obligations
Just the pain of working with an unfinished product
But the beta's I was in were games
And visual studio
If you're a beta tester without getting ...
Murat
Replies: 9 Views: 3520
Subject: Mudbox beta testing?
Forum : General CG Talk
Posted : June 05, 2006
Kiffy20 if you get paid
Then a lot
And if you don't
You don't have to at all
But it's appreciated and will help you with a better final version
Murat
Replies: 9 Views: 3937
Subject: Maya: kite and string animation
Forum : 3D Animation Talk
Posted : June 04, 2006
ribbons you can do with a linear sin deformer
Murat
Replies: 9 Views: 3937
Subject: Maya: kite and string animation
Forum : 3D Animation Talk
Posted : June 04, 2006
A kite shouldn't be too bad
clusters on a curve, a nurbs extrude along the curve, keep consctruction history on
hmmmmm for the kite itself....Id try cloth and pins to nurbs or poly cylinders for the ...
Murat
Replies: 6 Views: 2462
Subject: MAYA: Mental Ray artifacts on baked maps
Forum : 3D Rendering
Posted : June 04, 2006
If you use that prefilter thing, i think it uses it indeed it caches the prefiltered image
Murat
Replies: 6 Views: 2462
Subject: MAYA: Mental Ray artifacts on baked maps
Forum : 3D Rendering
Posted : June 03, 2006
I had the same problem
Do you might use prefilter ?
I think i am not very sure about that
But i think that was the problem
Because i didn't knew it before
Murat
Replies: 6 Views: 2462
Subject: MAYA: Mental Ray artifacts on baked maps
Forum : 3D Rendering
Posted : June 03, 2006
Have you tried it with finalgather ?
Have you increased the quality for final gathering?
Murat
Replies: 2 Views: 2687
Subject: 3ds Max: Baking lights?
Forum : 3D Rendering
Posted : May 31, 2006
can't do that for all in one pass?
Murat
Replies: 2 Views: 2687
Subject: 3ds Max: Baking lights?
Forum : 3D Rendering
Posted : May 30, 2006
Is there anyway to take all the lights in a scene and bake?
Murat
Replies: 3 Views: 2623
Subject: 3ds max: Reactor/physics question
Forum : 3D Animation Talk
Posted : May 30, 2006
mmmm night sail
damn well...20 yrs since i had that chance
Murat
Replies: 9 Views: 3121
Subject: 3dsmax : cracks between the bricks
Forum : 3D Animation Talk
Posted : May 26, 2006
What's cheating?
isn't all 3d cheating?
Murat
Replies: 9 Views: 3121
Subject: 3dsmax : cracks between the bricks
Forum : 3D Animation Talk
Posted : May 26, 2006
All you need is to put yer texture in photoshop and draw a thin line of darker color at the bottom of the texture, then align your texture bottom with brick bottom
same for sides
Murat
Replies: 25 Views: 4752
Subject: 3dsmax : noob question
Forum : General CG Talk
Posted : May 26, 2006
that took me 2 seconds
Murat
Replies: 25 Views: 4752
Subject: 3dsmax : noob question
Forum : General CG Talk
Posted : May 25, 2006
viewport rotate alt_middlemousebutton
a simple answer like that is not worth fighting over
Murat
Replies: 21 Views: 65082
Subject: how to restore 3dsMax to default settings?
Forum : General CG Talk
Posted : May 25, 2006
i thought i just said that
Murat
Replies: 21 Views: 65082
Subject: how to restore 3dsMax to default settings?
Forum : General CG Talk
Posted : May 25, 2006
well i don't no, try it...
Murat
Replies: 21 Views: 65082
Subject: how to restore 3dsMax to default settings?
Forum : General CG Talk
Posted : May 25, 2006
can't answer that
is there a particular setting you want?
Murat
Replies: 21 Views: 65082
Subject: how to restore 3dsMax to default settings?
Forum : General CG Talk
Posted : May 25, 2006
Did you try looking in the top menu? :)
file->reset
Murat
Replies: 6 Views: 3423
Subject: 3dsmax : Meshsmooth problem
Forum : 3D Modeling Forum
Posted : May 25, 2006
if you are using mesh smooth you have to design the model knowing you are using mesh smooth
im not sure if that was a clear statement
Murat
Replies: 1 Views: 1439
Subject: 3DS MAX: writing exporters for 3ds max?
Forum : General CG Talk
Posted : May 23, 2006
how about the max sdk on your distribution media?