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3dsmax : Meshsmooth problem

Posted: May 25, 2006
kinoman
Whenever I use meshsmooth it deforms my object really badly.
Even on the lowest settings. What am I doing wrong?
Posted: May 25, 2006
Murat
if you are using mesh smooth you have to design the model knowing you are using mesh smooth
im not sure if that was a clear statement
Posted: May 25, 2006
kinoman
Clear enough for me to follow, Murat. Razz
Posted: May 25, 2006
Vagon
kinoman,
You have to learn 'subpatch modeling'
Posted: May 25, 2006
kinoman
What is that, Vagon?
Posted: May 25, 2006
Vagon
It's low-poly modeling with the intent to subpatch (meshsmooth is a subpatcher, and not really a great one)
Posted: January 09, 2012
thepeca
yes, i also had issues with meshsmooth, rounds up eaven what needs to stay "blocky"... But i dont know is there an option to only apply meshsmooth only on certain faces, areas of the model without detaching stuff to be another object? That would save my 75% low-poly model!