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3ds max: rigging problem

Posted: June 22, 2006
Sid Conner
I have problem.. i connected my arms to a bone at the neck
But when i move the arms, the connector bone gets dislocated
Whats up with that?
Posted: June 22, 2006
Rod Politoff
I use lightwave and im sure rigging is different
Did you add a "stop" in the shoulder so it isn't affected by the neck
Dunno if that works the same in max tough
Posted: June 22, 2006
Sid Conner
I don't know what a stop in max is... Sad
Anyone good at this whole character thinger in max?
Posted: June 23, 2006
Rod Sigler
Did you create clavicles for arms?
And you would probably have to create another bone to which to link the clavicles something between the neck and chest bone..