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ZaSCoK
Replies: 0 Views: 2538
Subject: Softimage Xsi: particle and instance
Forum : 3D Animation Talk
Posted : June 12, 2007
I have created a particle system where the basic shape is a mesh instance. I need to use this option but it seems it is really limited. But maybe you can help me for my 2 problems.

1st I'd like the ...
ZaSCoK
Forum : 3D Animation Talk
Posted : April 06, 2007
Hi,

just owndering if anyone knows of any tutorials about Define Step Marks and Deform Motion?

Thanks

TBK
ZaSCoK
Replies: 0 Views: 875
Subject: Softimage Xsi: Rig bug ?
Forum : 3D Animation Talk
Posted : April 06, 2007
Has anyone else had a rigging problem regarding the creation of a biped rig from the shadow guide in XSI 3.01?

Specifically, when the geometry is enveloped to the rig the right hand shrinks- the bo ...
ZaSCoK
Replies: 0 Views: 1539
Subject: 3ds Max: OFFICIAL TIPS FOR MAX - Part IV
Forum : General CG Talk
Posted : March 22, 2007
41. Volume Select Modifier

--------------------------

Besides mesh objects, you can use patch objects and NURBS objects. In addition, if you turn on Soft Selection rollout > Use Soft Selection, ...
ZaSCoK
Replies: 0 Views: 812
Subject: Softimage Xsi: FramePadding in FXTree
Forum : 3D Animation Talk
Posted : February 16, 2007
in xsi3, there are frame-padding options now for 3d-rendering. but there are no frame-padding options when rendering from the fxtree! why do people forget such things?! now i have to export sequences ...
ZaSCoK
Replies: 0 Views: 2037
Subject: 3ds Max: bones connect
Forum : 3D Animation Talk
Posted : February 12, 2007
heey,


I have got this little problem.


I've made a bones skeleton for a character. But now I want to create a joint angle deformer for the skin. At the pelvis, I only have the upper leg bone whic ...
ZaSCoK
Replies: 0 Views: 841
Subject: Softimage Xsi: capcom moves!
Forum : 3D Animation Talk
Posted : February 08, 2007
http://www.softimage.com/corporate/press/pressreleases/020920_capcom_xsi.htm

A major stride for xsi, this article shows that yesterday capcom, makers of games such as onimusha 1 2 and 3(to be releas ...
ZaSCoK
Replies: 20 Views: 10783
Subject: 3ds Max 8: Could not allocate memory error
Forum : 3D Rendering
Posted : September 09, 2006
Its rendering now
Super fast
Super ok
And i didnt change anything
Just sampling from 8 to 4
Weird
I already did that often
ZaSCoK
Replies: 20 Views: 10783
Subject: 3ds Max 8: Could not allocate memory error
Forum : 3D Rendering
Posted : September 08, 2006
You use vray?
ZaSCoK
Replies: 20 Views: 10783
Subject: 3ds Max 8: Could not allocate memory error
Forum : 3D Rendering
Posted : September 08, 2006
Antialiasing?
ZaSCoK
Replies: 20 Views: 10783
Subject: 3ds Max 8: Could not allocate memory error
Forum : 3D Rendering
Posted : September 08, 2006
Yes i know
I had only 2 and got other from a friend
Now I know the error came not with displacement
I guess i'am rendering now
ZaSCoK
Replies: 20 Views: 10783
Subject: 3ds Max 8: Could not allocate memory error
Forum : 3D Rendering
Posted : September 04, 2006
I think it was in displacement
Nothing much
ZaSCoK
Replies: 20 Views: 10783
Subject: 3ds Max 8: Could not allocate memory error
Forum : 3D Rendering
Posted : September 04, 2006
Whats that sorry
Taskmanager?
Razz
ZaSCoK
Replies: 20 Views: 10783
Subject: 3ds Max 8: Could not allocate memory error
Forum : 3D Rendering
Posted : September 03, 2006
Maybe too much displacement
I have 1.3 ram
Calculating process too high?
ZaSCoK
Replies: 20 Views: 10783
Subject: 3ds Max 8: Could not allocate memory error
Forum : 3D Rendering
Posted : September 02, 2006
Please help!!!
I get a "could not allocate memory" error
What the reason?
ZaSCoK
Replies: 46 Views: 21873
Subject: Aerodynamics in car design?
Forum : 3D Fight Club
Posted : July 22, 2006
I wouldn't call it half-assed yet
ZaSCoK
Replies: 46 Views: 21873
Subject: Aerodynamics in car design?
Forum : 3D Fight Club
Posted : July 22, 2006
ATI is showing off their capabilities at Computex
They are using Havok
ZaSCoK
Replies: 46 Views: 21873
Subject: Aerodynamics in car design?
Forum : 3D Fight Club
Posted : July 22, 2006
Wait and see
ZaSCoK
Replies: 46 Views: 21873
Subject: Aerodynamics in car design?
Forum : 3D Fight Club
Posted : July 22, 2006
For the PPU though I'd prefer ATI or nVidia
ZaSCoK
Replies: 46 Views: 21873
Subject: Aerodynamics in car design?
Forum : 3D Fight Club
Posted : July 21, 2006
I haven't yet
I have the link bookmarked
Need more time first
ZaSCoK
Replies: 46 Views: 21873
Subject: Aerodynamics in car design?
Forum : 3D Fight Club
Posted : July 20, 2006
3dfx
In the end
ZaSCoK
Replies: 46 Views: 21873
Subject: Aerodynamics in car design?
Forum : 3D Fight Club
Posted : July 20, 2006
Well
Lol
Where are they?
Wink
ZaSCoK
Replies: 46 Views: 21873
Subject: Aerodynamics in car design?
Forum : 3D Fight Club
Posted : July 18, 2006
I'm not talking about physics acceleration in general
I'm speaking of Ageia
And their sucess
They need to justify now a reason to own a $200 physics card
ZaSCoK
Replies: 46 Views: 21873
Subject: Aerodynamics in car design?
Forum : 3D Fight Club
Posted : July 17, 2006
Right now it needs the game more so
Game market*
So they need a few killer titles
Or it won't go past infacy
Especially if ATI or nVidia can counter it
ZaSCoK
Replies: 46 Views: 21873
Subject: Aerodynamics in car design?
Forum : 3D Fight Club
Posted : July 17, 2006
I've only heard XSI announce it
But I don't believe it's implemented yet
If it has, there has been no testing of it yet
ZaSCoK
Replies: 46 Views: 21873
Subject: Aerodynamics in car design?
Forum : 3D Fight Club
Posted : July 16, 2006
Show me one benchmark it does any good on
Heh
Besides their own Cell Factor
Nothing uses it efficiently right now
If at all even
ATI is aggressivly seeking their own GPU based solution.
ZaSCoK
Replies: 46 Views: 21873
Subject: Aerodynamics in car design?
Forum : 3D Fight Club
Posted : July 16, 2006
Only in theory
PPU does very little right now
ZaSCoK
Replies: 8 Views: 2780
Subject: Dual monitors size?
Forum : General CG Talk
Posted : July 13, 2006
Yeah, what happens if they are not the same size ? Can you configure them differently or do they all have to share the same configuration such as 1080 x 1624 or whatever it might be
ZaSCoK
Replies: 31 Views: 14513
Subject: Night Watch movie
Forum : 3D Fight Club
Posted : July 12, 2006
XsiBigot, see this if you can or havn't already : http://www.imdb.com/title/tt0236027/
ZaSCoK
Replies: 8 Views: 2780
Subject: Dual monitors size?
Forum : General CG Talk
Posted : July 12, 2006
Hey to tun dual monitors do you need the same size monitors ?
Or does it matter ?
ZaSCoK
Replies: 31 Views: 14513
Subject: Night Watch movie
Forum : 3D Fight Club
Posted : July 12, 2006
The danish movie: http://www.imdb.com/title/tt0110631/
You can see it also have the same director
And the story is completely the same
ZaSCoK
Replies: 31 Views: 14513
Subject: Night Watch movie
Forum : 3D Fight Club
Posted : July 11, 2006
I like it.. but it's a remake of a danish movie, and the danish version was better
ZaSCoK
Replies: 5 Views: 5689
Subject: 3ds max 6: How do I loop select a group of polys?
Forum : 3D Modeling Forum
Posted : July 11, 2006
I don't remember how it worked in max6.. I'm using Modo for modelling now anyways :p
ZaSCoK
Replies: 31 Views: 14513
Subject: Night Watch movie
Forum : 3D Fight Club
Posted : July 11, 2006
Yes