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Reflection andd Lighting of tunnel scene

Posted: January 05, 2012
hey folks, I been sitting over an animation for quite a bit and I'm stuck with lighting/reflection. I'm trying to get a better understanding of light. I read a couple books and went through heaps of tutorials but I still can't get it together.

I've found a scene which is very similar to where I'm trying to get to.


Does anybody have a clue how to get a rendering like this 1?

I especially like the reflection on the columns and the concrete.

I'm using: 3ds max 2012, vray
Posted: January 17, 2012
3d artist gallery Andyba
use Fresnel in the reflection parameters
also use bump and specularity maps in the materials.