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Scaling rigged character problem

Posted: June 13, 2011
Hello there.
Iíve Got few characters rigged and skinned. I used CAT. What I need is to scale them and Iíll have to do it many times. For example Iíll need animations of growing up and getting smaller. I was using few methods but scaling bones always results with incorrect skin reaction and fatal model deformation. Methods where model scales properly doesnít scale every parts of model. For example Iím scaling model but its eyes and other separate elements are still small. It makes that I canít use it for growing animation where character will grow and move simultaneously. The one thing that works is scaling bone by bone in animation mode but it will consume much time and wonít be precise at all. Especially if Iíll need to do it many times. Is there any method to simply scale whole character without deformation?