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NonLife : 2D Gui Artist Wanted

Posted: April 30, 2011
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NonLife Project is looking for 2D Gui Artist



Job details: NonLife requires a talented GUI artist. Currently the game features a bland, but functional, programmer art gui. You will have the freedom to redesign any aspect of the gui you feel you can improve upon. This includes visuals, usability and functionality. I\'m looking for someone who can substantially improve the visual quality of the user interface. The included screen shots only show a small portion of the existing UI but should give you an idea of the current level of quality. The ideal candidate would be self motivated and directed.

Beneficial skills
- Photoshop / Gimp
- MyGUI (Simple XML editing to define skins)

Requirements: NonLife is a multiplayer world building game unlike any other. Players collaboratively explore a procedurally generated world in search of valuable artifacts used in crafting items. Players must take advantage of, and transform the terrain in order to survive the dangers that await them.
NonLife features hundreds of photo realistic materials that the player can collect, transmute, trade and use to build their next home, castle, sculpture, or even zombie fort. Examples of materials include Privacy Glass, Slate, Lunar rock, Neon Lighting, and even Swiss Cheese.
NonLife Project Information

Players modify the world by utilizing a wide range of tools. Stencils allow the player to add or remove matter from the game world in a regular and recognizable pattern. Sculptures can be created by using fine detail tools like the chisel. The paintbrush and spray paint can allow the user to modify the surface appearance of the world. Additional advanced tools allow the player even more freedom and power.

NonLife production information

The core technologies for NonLife have been in development for almost two years. The game engine, Nucleus, features a custom scripting system, networked gameplay, variable/database management and complex scene management. The core component for Nucleus is the Isovox library. Isovox allows for visualizing and modifying enormous voxel density worlds. The use of density voxels allows for complex and smooth shapes to be represented. Nucleus takes advantage of several external technologies including (but not limited to) Ogre3D, RakNet, Particle Universe, OgreNewt, HydraX/SkyX and OgreOggSound. The game engine also includes a variety of tools including game data, world and material editors.

Compensation

This position pays in shares of the project. I will be attempting to raise funds to complete the project after a private demo release is made, if funding is secured you may have the option to trade in shares for a portion of the funding at this time. You will have full access to your work and any game related material you wish for your portfolio.

Please contact me at laprairm @ uregina.ca with your portfolio, work samples or resume. Please include the keyword NonLife in the message subject.

For more (technical) information about the NonLife project please see our posting in the Ogre Showcase Forum.

http://www.ogre3d.org/forums/viewtopic.php?f=11&t=64337

NonLife Conclusion

The NonLife project aims to have a demo sent for approval to SteamWorks in 4 months time. This is a lofty goal considering all the things that need to be done. The only way that this deadline can be achieved is if the project partners with extremely talented artistic minds. I hope you consider applying to participate in this project- thank you for taking the time to read this.

Take care,
-Mark Laprairie



Location: Canada

Contact info:
email - laprairm@uregina.ca
phone - 3065337772
address - 2 Leslie Place
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