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Where to start 2d/3d CG.

Posted: July 14, 2010
Hello everyone,

I'm trying to pursue the design aspect of the games industry, however, I do not currently have any 2D or 3D knowledge - not even photoshop. I've used PaintDotNet, but nothing more than some basic editing.

I'm wondering if anyone had a compiled list of where to look for tutorials and/or books on the following programs that can start me off with no 2D or 3D knowledge to an advanced level:
*Autodesk 3DS Max Design
*Autodesk Mudbox
*Autodesk Motionbuilder
(all of which are 2011 versions)

I have not yet come across a compiled list, nor has searching through Amazon done me any justice, I find mainly books that already assume you know how to get around the applications and know most of the basic features.

One other thing that's been frustrating me is, what kind of mathematics does 2d/3d art require?

In the next few years I'll be taking courses at Academy of Interactive Entertainment in Australia (aie.edu.au), the first course requires no previous 3D knowledge to start it.