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3ds Raytracer out of memory with win 32-bit with /pae switch

Posted: February 26, 2009
loa11
Any ideas why I get out of memory for raytracer in half of rendering, I got Winxp 32-bit, with /pae switch enabled, I got 2x2gb geil ultra dragon and automatic virtual memory control enabled, gigabyte motherboar intel p43 chipset, with Core2duo 8300.

Should I try with /3gb switch or is there something in 3ds settings which is causing that on around 50% in rendering I got crash with the out of memory on raytrace msg.

Latest 3ds 2009 arhitectual version.
Posted: February 26, 2009
3d artist gallery Huva
There should be some setings that let you manage the memory used during raytracing.
What renderer do you use? Mental ray or something else?
Posted: March 09, 2009
RAVITOMER
HYE I M RAVI,HAVE GOOD SKILL MAYA MODELING(CHARACTOR PRODUCT MODELING),BASIC KNOWLEGE OF Z BRUSE. I M FRESHER ,WANNA GET A SINGLE CHANCE TO PROVE MY SELF.
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