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3DS MAX: Texture problem

Posted: January 23, 2009
Hi guys, I am currently trying to texture a cardboard box I made (kinda new to texturing) and i have a 512x512 image but when i apply it, it comes up as a load of tiny tiled images. Are my settings wrong of something??

Heres a pic coz that wasn't very descriptive Razz .

Posted: January 25, 2009
3d artist gallery Andyba
You have to add a UV mapping modifier to your cube.
To add it select the cube, go to modifiers menu and click on the UVW map modifier.
There you can select the cubic method of mapping. Or other method it already depends on your needs and wants.

Here is a great 3ds max UV mapping tutorial:
Posted: January 28, 2009
Thanks Smile Works now. Also had to turn off 'Real World Map Size".
Posted: January 29, 2009
3d artist gallery Andyba
kbraith wrote:
Thanks Smile Works now. Also had to turn off 'Real World Map Size".

On you screen shot it's turned off, so I didn't took it in consideration. Wink
Posted: January 29, 2009
my fault, I meant on the UVW Map modifier. That tutorial is really good, covers alot. Thanks.
Posted: June 06, 2009
3d artist gallery Andyba
You are welcome Smile
Posted: February 19, 2010
hihi my friend from Indonesia I again learn 3DMax and I had a problem with 3DMax when I do when my love maping materials such as tile so why do not you? ga can be mapped and already I use UVMAP still can not? help me please :(
Posted: March 12, 2010
The tutorial is really very good. Thank you, man!
Posted: October 27, 2010
interesting tutorial. Thank you!