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Technical Animator job

Posted: June 15, 2007
CG JOBS
subject: Technical Animator , BioWare Corp.

BioWare Corp. is looking for Technical Animator
duration - Indefinite

Job details:

Technical Animator


 

BioWare|Pandemic is fuelled by the new partnership of RPG leader BioWare Corp., and action/adventure powerhouse, Pandemic Studios. One of the world's largest and best-funded independent game developers, BioWare|Pandemic aims to attract the top industry talent by combining experienced management with a record of innovative, award-winning releases for original and licensed content.


 

BioWare Corp. is the developer of the award winning Star Wars: Knights of the Old Republic, Neverwinter Nights, Baldur's Gate 1 & 2, Shadows of Amn, Tales of the Sword Coast, MDK2, Shattered Steel, and the recently released Jade Empire, as well as the current developer of the upcoming sci-fi action RPG, Mass Effect, and the much anticipated Dragon Age. Here is a chance to get in at the ground level on Triple A titles with a stable and successful developer.


 

BioWare Edmonton and Austin are looking for technical animators whose experience is rooted strongly in animation and in-engine cinematics. Candidates must be excellent at animation, enjoy rigging a character, and be able to create tools to free animators from technical limitations, and allow them to concentrate on creating high quality work. You will have excellent communication and problem solving skills. You will work together and communicate with animators and programmers to come up with technical solutions.

Education and Experience

- At least 2 years of experience in computer generated animation.

- 3+ years of game development experience would be an asset.

- In-depth technical knowledge of 3D Studio Max would be an asset.

- Scripting or programming experience also an asset. (Maxscript: sourcecode of scripts.)

- Experience with mo-cap would be an asset.

Skills / Abilities / Knowledge / Personal Suitability:

- Extensive experience in rigging characters (incl. use of expressions and scripts) is required.

- Ability to work comfortably with a scripting language (Maxscript, MEL, etc.) is desired.

- Good technical knowledge of any of the major 3d packages (Maya, Max, XSI, etc.) is required.

Duties:

- Skinning Characters and developing custom rigs.

- Assist in the creation of Animation and Cinematic assets.

- Be creative and anticipate the needs for new tools.

- Be meticulous and organized in the approach to the tasks, files and storage of the material.

- Streamline animation pipeline by creating (scripted) tools.

- Performs other duties as required.

Portfolio requirements
3D portfolio

- Show at least 1 humanoid rig (including skinning and animation controls).

- Show at least 1 creature (animal) (including skinning and animation controls).

- Examples of scripted tools related to animation and/or rigging.

- Examples of key-framed character animation.

- Examples of in-engine or pre-rendered cinematics.

Optional: (no originals please) Examples of the following:

- Facial animation (tools and/or animation).

- Motion-capture related tools.

How to apply


Please send your completed application of portfolio and detailed resume (online or electronic applications are preferred):


 


To apply by email, send your resume to:


 

artist-jobs@bioware.com


 

07-ANIM-TECAN-AWN


 


If you have a preference of location, please let us know.


 

Along with your submission, you MUST include a signed product submission agreement. You can fax it to: 780-439-6374


 

http://www.bioware.com/bioware_info/jobs/psa/

Location: Edmonton or Austin, Texas, United States

email - artist-jobs@bioware.com
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