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3ds Max: good way to light a car scene

Posted: June 05, 2007
im modeling a Nissan 350Z and i was doing some test renders, but i cant seem to get the reflectivity looking right. What do you guys recommend when setting up a "car scene"? all i have in the scene right now is a ground plane, the car, 1 skinny light bar, and 1 grey wall. What should i do to get some nice reflections.

PS: someone told me there is a tut out there somewhere that shows you a good way to light a good scene for cars. Anyone ever heard of it?
Posted: November 05, 2007
ide say setting the scene at 4pm, when the sun is at a good angle so theirs long shadows that can reach out to buildings and scenery. seeing as your site is down i cant look at your scene and add anything else other than what i just sayd.
Posted: July 28, 2009
3d artist gallery Andyba
Just use hdri for lighting and for reflection Wink
Posted: October 27, 2010
Andyba wrote:
Just use hdri for lighting and for reflection Wink

Yes. hdri - success:)
Posted: March 27, 2011
You should learn about commercial photography first. But easiest way is fo find good studio hdri map.
Posted: August 25, 2011

Using carefully placed white self-illuminating boxes in the scene to just appear in the reflections of the car body can

give control showing off contours of the shape.