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3ds Max: Incorrect Radiosity solving!

Posted: May 28, 2007
I'm rendering a scene using Radiosity lightning.

The problem is in light reflection. A surface should reflect light only when it is illuminated, but in my case it's illuminated even in the shadow areas.

What settings should I use for the Advanced Lightning Override Material and for Radiosity Processing?

Thank you! Here is an illustration of the problem: