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3ds Max: Only One

Posted: March 29, 2007
Shawn Lancing
Sorry for the duplication but due to the limited size of this site, I wrote my questions: Thanks.


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1) Lights > Absolute Map Bias


2) Cameras > FOV Direction flyout


3) Cameras > Multi-Pass Motion Blur > Normalize Weight


4) Cameras > Multi-Pass Depth of Field > Focal Depth


5) Optimize Modifier > Auto Edge


6) Multi-Res Modifier > Multiple Normals Per Vertex


7) Multi-Res Modifier > Crease Angle


Cool Skin Modifier > Display Rollout > Show All Gizmos


9) Skin Modifier > Parameters > Absolute/Relative


10) Skin Modifier > Gizmos > Paste


11) Skin Modifier > Advance Parameters > Rigid Vertices


12) MeshSmooth > Local Control > Smoothness


13) Render Scene Dialog > Aperture Width


14) Editable Mesh > Planar Thresh


15) NURBS > Chamfer Curve > Length 1/2


16) NURBS > U Loft Surface > Reverse


19) NURBS > 2 Rail Sweep Surface > Sweep Scale


20) Rendering Effects > Blur > Blur Parameters Rollout > Pixel Selections > Feather Radius


22) Environment > Volume Fog > Step Size


22) Environment > Volume Fog > Max Steps


23) Rendering menu > Video Post > Video Post window > Select a Contrast Filter. > Video Post toolbar > Edit Current Event > Setup > Absolute/Derived


22) Video Post > L - M - Hue - Axial Transparency


23) Track View > Ease Out-of-Range Types Dialog > Identity


24) Space Warps > POmniFlect > Spawn Effects Only group


25) Raytrace Map > Basic Material Extensions rollout > Reflectivity/Opacity Map group


26) Gradient Ramp > Gradient Type > Box


27) Loft Compound Object > Bevel Deformation > Bevel Types


2Cool Disp Approx Modifier > Split Mesh


2Cool FFD Modifier > Conform to Shape - Inside Points - Outside Points - Offset


30) Configure Direct 3D Settings > Texel Lookup - Mipmap Looking


31) Adaptive Degradation > Interrupt Time - Update Time


32) Inverse Kinematics Preferences > Use Secondary Threshold


33) Gamma Preferences > Load Enable State with MAX Files


34) RAM Player > Double Buffer


35) Rendering Effects > Lens Effects > Auto Secondary > Four Color Spinners


36) Environment Effects > Fog > Angle


37) Environment Effects > Automatic Exposure Control rollout


3Cool Video Post > Lens Flare > Hue - Apply Hue Globally


39) Maps > Output Rollout > Output Amount


40) Expression Controller > Variable Parameters > Tick Offset


41) Audio Controller > Absolute Value


42) Reactor Controller > All except infos like Current Value


43) Position Constraint > Keep Initial Offset


44) Link Constraint > Key Mode group > Key Nodes - Key Entire Hierarchy


45) Ease Curve Out-of-Range Types > Identity


46) NURBS > Relational Stack


47) 2-Rail Sweep Surface > Sweep Parallel - Sweep Scale - Reverse


4Cool NURBS > Surface Approximation > Merge