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3dsmax : going through a tube

Posted: May 25, 2006
Frank Tinoco
What would be a good way to simulate something going through a tube where the object is bigger then the tube, so the tube extends a bit?
Posted: May 25, 2006
sperll
uhm, depending on how accurate the distortion of the tube should be with the object in side it, you could use BULGE
bulge is either included with max or is a free plugin from maxplugins.de i cannot recall
Posted: May 25, 2006
Frank Tinoco
gues its a plugin since i've never seen it in max itself
Posted: May 25, 2006
sperll
toss a bulge modifier on the tube, then use the subobject gizmo and animate it going along the tube
Posted: May 25, 2006
Frank Tinoco
Ok, ill try the site thanks
Posted: May 25, 2006
sperll
a FFD cylinder spacewarp would also work i presume
Posted: May 25, 2006
Frank Tinoco
hum that looks like it would do, lets test Smile
Posted: May 27, 2006
3d artist gallery Andyba
Hey frank here is a solution that should work nicely with a more complex form.
You can use the displacement modifier or space warp with spherical gizmo.
And apply a height map of your object projected on a sphere.