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Lead Level Designer job

Posted: May 11, 2006
CG JOBS
subject: Lead Level Designer , The Collective

The Collective is looking for Lead Level Designer
duration - Full Time

Job details: Lead Level Designer Creatively directing, supervising, and mentoring a team of Level Designers. Organized, creative individual with an emphasis on management, as well as gameplay balance, to oversee a group of Level Designers, unifying and inspiring creative gameplay implementation.


Job Responsibilities

Level Design

Designing, modeling, texturing, and lighting 3D architectural, gameplay-rich environments.
Placing and triggering entities (such as enemies, movers, and objects) to create fun, absorbing gameplay.
Mastering internal tools for modeling environments and integrating gameplay.
Roughing out world geometry, camera paths, and lighting using 3D world-building tools to the extent that the Environment Art team can then embellish what is there to create levels that are both visually stunning and conducive to good gameplay.
Where applicable, assisting with the scripting of gameplay entities and events.
Creatively resolving gameplay and production issues.
Meeting production schedules and deadlines.
Collaborating with Lead Designer and Design team to define and refine gameplay mechanics.
Working closely with project artists to create visually stunning environments.

Department Status Reporting

Produce a weekly report summarizing the overall status of your department based on personal analysis and the As and Os and team status reports submitted by your immediate subordinates (Jr. Leads) to the Producer and their Director by the end of the day Monday. This report should include:
o The high-level accomplishments that the department has made from the prior week along with any significant objectives that have not been hit.
o For any objectives that have not been hit, a proposed course of action for addressing them.
o The high-level goals for his/her department for the week ahead and, if applicable, any risks/mitigating factors to accomplishing them.
o If applicable, recommendations for particular praise/acknowledgement that should be given to his/her team members performing beyond expectation.
o If applicable, reporting issues/concerns with the general performance of his/her team members and proposed course of action to remedy situation.

Mentoring

Assist your Jr. Lead staff with guidance on particular techniques both in terms of their area of specialization and general managerial techniques as required.
Coordinate with your Director to arrange special training/mentoring initiatives/seminars to aid his/her department if deemed necessary.

Supervision

Check-in with each of your Jr. Leads individually at least once a week to review team progress, provide feedback and encouragement and to assess whether there are any potential issues/concerns brewing with or between any team members.

Department Direction

In coordination with Your Director and Associate Producer, a Sr. Lead member of staff is expected to conduct a weekly meeting with his/her department to review progress, provide a forum to discuss and determine solutions for any development issues, underscore current high-level goals and/or provide additional/revised direction as required.

Personnel Issue Reporting / Resolving

Report issues or concerns regarding the attitude and/or performance of his colleagues should they arise to your Director and/or Producer.
Propose / determine a solution for addressing any personnel issues that arise in coordination with your Director and/or Producer and assist directly in the resolution of these issues. If the problem is of sufficient concern and/or is not being remedied after informal attempts to address it by the Sr. Lead / Director / Producer, then Human Resources and, if necessary, Executive Management should be notified along with the formal action proposed to address the problem.

Job Requirements

Creative vision and passion for console and PC games.
Over 3 years of industry level design experience using world-building tools and/or 3DStudioMax or Maya.
Intimate knowledge of the development process from concept to final product release.
Ability to produce articulate design documentation detailing innovative gameplay mechanics, mission walkthroughs, story lines, character biographies, control systems, and asset inventories.
Maintain knowledge of game features and technologies, as they pertain to gameplay implementation and level optimizations.


Skills

Ability to accept and provide direction, work well under pressure, and handle multiple tasks.
Excellent communication, interpersonal, and organizational skills.
Ability to collaborate and contribute to the creative process.


Pluses

Art skills
Scripting experience
Degree in Architecture
Location: Newport Beach, CA, United States

Contact info:
1900 Quail St.
Newport Beach, CA 92660
http://www.collectivestudios.com
Phone: 9492551900 ext. 125
Fax: 9497249664
E-mail: kellyab@collectivestudios.com
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