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XSI 5 - Character animation: add new bones to envelope.

Posted: April 19, 2006
Fiery
OK, so I have rigged and skinned my character. Already adjusted all the envelope weights and such. Spent 2 days only to understand that I need one more bone to drive the envelope.
So how can I add a new bone to the envelope in XSI? In 3ds Max it is very easy to do, there is a button add bones Smile. I couldn't find it in Xsi though. Sad
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Fiery
Posted: April 19, 2006
3d artist gallery Andyba
Just do the Set envelopes again with you mesh selected and then pick all the bones you wish to add.
Posted: April 26, 2006
Fiery
Ok I did all this and nothing happens.
My mesh is deforming as if I did nothing.
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Fiery
Posted: April 26, 2006
3d artist gallery Andyba
Nothing happens because the bones were added but no weight was applied to them.
You have to pick them and paint the weights on the envelope as needed.