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ferroka
Replies: 4 Views: 3974
Subject: 3ds Max: Max Rulz :)
Forum : 3D Animation Talk
Posted : June 15, 2007
damn that guy was 10seconds faster buuuuh
ferroka
Replies: 4 Views: 3974
Subject: 3ds Max: Max Rulz :)
Forum : 3D Animation Talk
Posted : June 14, 2007
first here :p
ferroka
Forum : 3D Animation Talk
Posted : May 28, 2007
Im building a game model for Half Life 2 and I am enveloping the finished model to animate. The question I have is that the default pose has its arms out to the sides (horizontal). After I weight th ...
ferroka
Replies: 0 Views: 1024
Subject: 3ds Max: Put your Max work online in true 3D
Forum : 3D Animation Talk
Posted : May 22, 2007
If you are looking for a easy way to share your 3D Studio Max / Autodesk Viz work with everyone on the internet, you should checkout TurnTool v2.0


www.turntool.com (http://www.turntool.com)


Wh ...
ferroka
Replies: 0 Views: 1026
Subject: Softimage Xsi: hair tutorial
Forum : 3D Animation Talk
Posted : April 03, 2007
hey xsi guys


does anyone know where i can find some good xsi hair tutorials for 2.5


i need to create some spikey, clumpy hair for a new character
ferroka
Replies: 0 Views: 1336
Subject: Softimage Xsi: Export AVI from compositor
Forum : 3D Animation Talk
Posted : March 16, 2007
Is it possible to export a 25 frame per second AVi file from the XSI3 compositor?

thanks :scream:
ferroka
Replies: 0 Views: 1262
Subject: 3ds Max: any way to remove vertex color ?
Forum : 3D Animation Talk
Posted : February 22, 2007
Is there any way in max to remove the vertex color information that has been 'baked' into the geometry (after the vertex paint modifier has been collapsed) ?


(other than exporting as vrml without v ...
ferroka
Replies: 2 Views: 3540
Subject: Softimage Xsi: environment shader?
Forum : 3D Rendering
Posted : December 18, 2006
Is it possible to use the environment shader with final gathering?


When I try it everything turns to the color of the environment shader.

Should I turn down the intensity of my light or do I ...
ferroka
Replies: 0 Views: 1408
Subject: xsi5 : Flipping a pose
Forum : 3D Animation Talk
Posted : September 15, 2006
In Character-Studio I can select parts of a Biped (or all of it) and copy-paste or copy-mirrorpaste the position onto the other side.

So, I can make a walking pose and then mirror the whole character ...