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Jordan-Lake
Replies: 3 Views: 753
Subject: Just one question about modeling a character
Forum : 3D Modeling Forum
Posted : March 26, 2012
My advice would be to get an area for your mouth and then select those faces and extrude them inward. Then to move the mouth you could set it up with a rig if you want.
Jordan-Lake
Replies: 1 Views: 356
Subject: 6 or more edges intersecting on a point bad?
Forum : 3D Modeling Forum
Posted : March 05, 2012
I would think that they just want the model of the building to be lower poly most likely because if you have 6 intersections on 1 flat face then you could reduce the poly count. I've never heard about ...
Jordan-Lake
Replies: 3 Views: 453
Subject: Texture Map?
Forum : 3D Texturing Forum
Posted : February 27, 2012
Yeah exactly, you could just make a normal map of things like screws in photoshop which would save you some time and keep your poly count down.
Jordan-Lake
Replies: 3 Views: 453
Subject: Texture Map?
Forum : 3D Texturing Forum
Posted : February 13, 2012
Hi, I'm not very familiar with 3Ds Max but I would UV map everything first and plan out how the UVs will look and then take a snapshot of your UVs into another program like photoshop where you can sta ...