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Ghostblast
Replies: 3 Views: 619
Subject: Animating seperate verteces/ Cloth.
Forum : 3D Modeling Forum
Posted : December 07, 2011
Maybe it is, ill take a look at it.
Ghostblast
Replies: 3 Views: 619
Subject: Animating seperate verteces/ Cloth.
Forum : 3D Modeling Forum
Posted : December 05, 2011
Im decorating a little house, and just trying stuff out. Im working on the curtains and i would like to be able to animate seperate vertex, to make the curtains move like the wind is blowing into it. ...
Ghostblast
Replies: 0 Views: 253
Subject: Importing .ai into Maya for text
Forum : 3D Modeling Forum
Posted : November 14, 2011
I imported a .ai file consisting out of more curves into maya,all together they make up text. The problem now is, that when i extrude the curves and convert them into polygons i cant fill the holes th ...
Ghostblast
Replies: 0 Views: 245
Subject: "Large" Assignment, 3D instruction vid.
Forum : 3D Modeling Forum
Posted : November 03, 2011
My boss asked me if i would be able to make an instruction video for a Swiss boat cruise company, he realy liked the looks of the instruction videos of AirBerlin and Niki, but im not sure how to appro ...
Ghostblast
Replies: 1 Views: 502
Subject: Maya's version of "Break Vertex"
Forum : 3D Modeling Forum
Posted : October 18, 2011
I need to break a couple of verteces, need the edge in the back to continue the normal way, and the other side to get out of line.. hard to explain..

I mean: What i got 0.
What i want C.

And p ...
Ghostblast
Replies: 0 Views: 322
Subject: Maya 2011 NURBS to Smooth polygons problem.
Forum : 3D Modeling Forum
Posted : October 11, 2011
Im Working on some little background animations for a film short, and I want to have animated lines/tubes, floating in the wind.
So I have to animate the induvidual verteces. Problem is, i dont know ...
Ghostblast
Replies: 0 Views: 364
Subject: Maya 2011 Default materials to Unity
Forum : 3D Rendering
Posted : October 03, 2011
I have made and item wich I would like to import into Untiy.
Now, some part of the object have the default blin and default lambert colors just because that color was good. How do i get those colors ...
Ghostblast
Replies: 7 Views: 578
Subject: new member has question
Forum : 3D Rendering
Posted : September 28, 2011
Me 2 ! Very Happy
(Damn too short message..)
Ghostblast
Replies: 0 Views: 255
Subject: Autodesk Maya 2011 selection problems
Forum : 3D Modeling Forum
Posted : September 26, 2011
Im working on some gears at the moment, and i just need the top side faces of an item, there are many of them. But but using a box to select them also selects the underlaying faces.
I want only to se ...
Ghostblast
Replies: 1 Views: 550
Subject: House moddeling problem in Maya 2011
Forum : 3D Modeling Forum
Posted : September 26, 2011
Nvm guys! Figured it out. Somehow i changed the scale of items.. Dont know how, but they where all messed up. Meaning that 6.6 in hight gave different outcomes in every wall. ^^
Ghostblast
Replies: 4 Views: 630
Subject: New free texture library!
Forum : CG News and Events
Posted : September 23, 2011
Thank you so much! cg textures sometimes just doesnt cut the cake.
Ghostblast
Replies: 1 Views: 550
Subject: House moddeling problem in Maya 2011
Forum : 3D Modeling Forum
Posted : September 23, 2011
Hi all!

I'm realy new to this forum and im still getting to know the whole website, so excuse me if i make any mistakes. Anyway, my problem.

I am building a house in maya, i have got an plan wit ...