Search found 19 matches
Rod Sigler
Replies: 0
Views: 1208
Subject: Softimage Xsi: a question about xsi's preset biped setting~~
Subject: Softimage Xsi: a question about xsi's preset biped setting~~
Forum : 3D Animation Talk
Posted : May 21, 2007
Posted : May 21, 2007
i use biped guide commnad create a biped guide, then i scaled up my biped guide's null (local at the foot area), then i use rig from biped guide to get a biped bone from biped guide, but the new bipe ...
Rod Sigler
Replies: 0
Views: 2590
Subject: 3ds Max: Eyeball Tutorial
Subject: 3ds Max: Eyeball Tutorial
Forum : 3D Animation Talk
Posted : April 10, 2007
Posted : April 10, 2007
Anyone here know where I can find an eyeball tutorial that really explains how? Thanks.
- Mike
- Mike
Rod Sigler
Replies: 0
Views: 801
Subject: Softimage Xsi: questions answered by SoftImage
Subject: Softimage Xsi: questions answered by SoftImage
Forum : 3D Animation Talk
Posted : February 07, 2007
Posted : February 07, 2007
SoftImage HQ answers some interesting questions regarding XSI and the future of SoftImage:
http://www.xsibase.com/cgi-bin/yabb/YaBB.cgi?board=gen;action=display;num=1032190132;start=0
http://www.xsibase.com/cgi-bin/yabb/YaBB.cgi?board=gen;action=display;num=1032190132;start=0
Rod Sigler
Replies: 0
Views: 857
Subject: Softimage Xsi: My XSI AD Campaign
Subject: Softimage Xsi: My XSI AD Campaign
Forum : 3D Animation Talk
Posted : February 02, 2007
Posted : February 02, 2007
Innovate. Create. COLAborate.
My First Project with XSI.
http://members.rogers.com/wmendez/XSI_POP_Blur.jpg
My First Project with XSI.
http://members.rogers.com/wmendez/XSI_POP_Blur.jpg
Rod Sigler
Replies: 0
Views: 1052
Subject: Softimage Xsi: U and surfacel selection
Subject: Softimage Xsi: U and surfacel selection
Forum : 3D Animation Talk
Posted : January 23, 2007
Posted : January 23, 2007
I am trying to select the surface area or uv maps that i imported from lw. surfaces are converted to cluster in xsi but i would like to be able to grab the polys that the uvs or cluster are attached t ...
Rod Sigler
Replies: 0
Views: 1150
Subject: Softimage Xsi: Softimage 6.0
Subject: Softimage Xsi: Softimage 6.0
Forum : General CG Talk
Posted : December 19, 2006
Posted : December 19, 2006
Did someone take a look at Softimage 6.0? Is it released?
Rod Sigler
Replies: 1
Views: 2898
Subject: xsi5 : Environment map and fog
Subject: xsi5 : Environment map and fog
Forum : 3D Rendering
Posted : September 13, 2006
Posted : September 13, 2006
Is there any way to have fog effect without the environment map getting affected by the fog? I am trying to get the object to dissolve to the custom bkgnd. I tried volume effects, volume_fog, constant ...
Rod Sigler
Replies: 4
Views: 3028
Subject: XSI: adding thikness to flat polymodels in XSI.
Subject: XSI: adding thikness to flat polymodels in XSI.
Forum : 3D Modeling Forum
Posted : July 11, 2006
Posted : July 11, 2006
Here is a way to do it:
Select all the polygons of your flat surface
Run the "duplicate polygons" command
Run the "invert polygons" command
Hit Ctrl+D
Apply a push deformer
Select ...
Select all the polygons of your flat surface
Run the "duplicate polygons" command
Run the "invert polygons" command
Hit Ctrl+D
Apply a push deformer
Select ...
Rod Sigler
Replies: 4
Views: 3487
Subject: xsi5: cloning with rotation around a point
Subject: xsi5: cloning with rotation around a point
Forum : 3D Modeling Forum
Posted : June 24, 2006
Posted : June 24, 2006
Well, you should move the object center itself.
Look in the select panel you will see the Center button.
Press it and move it where you need.
Don't press alt while doing it
Look in the select panel you will see the Center button.
Press it and move it where you need.
Don't press alt while doing it
Rod Sigler
Replies: 4
Views: 3487
Subject: xsi5: cloning with rotation around a point
Subject: xsi5: cloning with rotation around a point
Forum : 3D Modeling Forum
Posted : June 23, 2006
Posted : June 23, 2006
How do you move the pivot?
Rod Sigler
Replies: 3
Views: 2610
Subject: 3ds max: rigging problem
Subject: 3ds max: rigging problem
Forum : 3D Animation Talk
Posted : June 23, 2006
Posted : June 23, 2006
Did you create clavicles for arms?
And you would probably have to create another bone to which to link the clavicles something between the neck and chest bone..
And you would probably have to create another bone to which to link the clavicles something between the neck and chest bone..
Rod Sigler
Replies: 24
Views: 5831
Subject: Duke Nukem Foreever should come out this year
Subject: Duke Nukem Foreever should come out this year
Forum : General CG Talk
Posted : June 09, 2006
Posted : June 09, 2006
Then they bought the license for the indomitable MEQON physics engine..
But then Ageia bought Swedish MEQON
And 3dRealms had to do some things over again
At least I know they'll be using a kick ass ph ...
But then Ageia bought Swedish MEQON
And 3dRealms had to do some things over again
At least I know they'll be using a kick ass ph ...
Rod Sigler
Replies: 24
Views: 5831
Subject: Duke Nukem Foreever should come out this year
Subject: Duke Nukem Foreever should come out this year
Forum : General CG Talk
Posted : June 08, 2006
Posted : June 08, 2006
Duke Forever have switched engine a number of times D:
Rod Sigler
Replies: 24
Views: 5831
Subject: Duke Nukem Foreever should come out this year
Subject: Duke Nukem Foreever should come out this year
Forum : General CG Talk
Posted : June 08, 2006
Posted : June 08, 2006
Duke Forever was announced in 1998
Rod Sigler
Replies: 3
Views: 2121
Subject: Hi from Poland
Subject: Hi from Poland
Forum : New Members
Posted : June 06, 2006
Posted : June 06, 2006
Welcome and enjoy your stay.
Hi there! Whats UP!
Rod Sigler
Replies: 5
Views: 4700
Subject: 3ds max: Rigging a hose
Subject: 3ds max: Rigging a hose
Forum : 3D Animation Talk
Posted : June 05, 2006
Posted : June 05, 2006
just make the hose a rope type object in a animate using physics
The tank and hand attachpoints should be the constraints of both hose ends
The tank and hand attachpoints should be the constraints of both hose ends
Rod Sigler
Replies: 4
Views: 8335
Subject: 3ds Max : Importing .ai to 3ds max
Subject: 3ds Max : Importing .ai to 3ds max
Forum : 3D Modeling Forum
Posted : May 25, 2006
Posted : May 25, 2006
save to v6 then it works
Rod Sigler
Replies: 5
Views: 4279
Subject: 3dsmax : Backburner problem
Subject: 3dsmax : Backburner problem
Forum : 3D Rendering
Posted : May 25, 2006
Posted : May 25, 2006
hello did soeone used Backburner? I got a problem if theres a missing texture file or just a simple missing file in it the backburner said that he didn't find any textures its an arror and the max won ...

