3ds max: rigging problem
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| Sid Conner | Posted: June 22, 2006 Post subject: 3ds max: rigging problem |
| 3D forums member Joined: 14 Oct 2005 Posts: 41 Location: USA Back to top |
I have problem.. i connected my arms to a bone at the neck
But when i move the arms, the connector bone gets dislocated Whats up with that? |
| Rod Politoff | Posted: June 22, 2006 Post subject: |
| 3d forums user Joined: 26 Dec 2005 Posts: 22 Location: USA Back to top |
I use lightwave and im sure rigging is different
Did you add a "stop" in the shoulder so it isn't affected by the neck Dunno if that works the same in max tough |
| Sid Conner | Posted: June 22, 2006 Post subject: |
| 3D forums member Joined: 14 Oct 2005 Posts: 41 Location: USA Back to top |
I don't know what a stop in max is... Anyone good at this whole character thinger in max? |
| Rod Sigler | Posted: June 23, 2006 Post subject: |
| 3d forums user Joined: 19 Jan 2006 Posts: 19 Location: USA Back to top |
Did you create clavicles for arms?
And you would probably have to create another bone to which to link the clavicles something between the neck and chest bone.. |
| Sponsor | Posted: February 10, 2012 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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