Industry Standard 3D Animation Software
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| mickyg | Posted: June 07, 2009 Post subject: Industry Standard 3D Animation Software |
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Which are the best 3d animation programs?
I need to find 5 industry standard 3D animation software for an assessment at college and I am having a bit of trouble finding them. If anyone knows which are these computer animation programs it would be greatly appreciated. cheers |
| Posted: June 07, 2009 Post subject: Industry Standard 3D Animation Software | |
| Site Admin Joined: 25 Jul 2005 Posts: 732 Back to top |
Industry Standard 3d animation software
Or how many 3d artists like to call them - high-end animation software, click for details: Autodesk 3ds Max - most popular 3d software on Windows platform. Autodesk Maya - most used 3d software in Film industry. Autodesk Softimage - by many considered to have the best 3d animation tools. Autodesk Motion Builder - started as a motion capture data editor and now is an application dedicated to 3d character animation. NewTek LightWave 3d - a mature and less expensive 3d animation software Cinema 4D SideFX Houdini Messiah Studio Blender 3d _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand Last edited by Andyba on January 29, 2010; edited 18 times in total |
| johnmartyn | Posted: July 15, 2009 Post subject: Re: industry standard 3D animation softwares | ||
| 3D Graphics Starter Joined: 15 Jul 2009 Posts: 3 Back to top |
Why you not try iKITMovie. iKITMovie is a feature rich 3D Stop Motion Animation tool that enables users of any skill level to easily create stunning 3D animation. Whether you're a 3D newbie or an avid 3D stop motion artist, you'll find iKITMovie is the perfect tool for making unique claymation and brickfilms with virtual people, animals, props, vehicles, backgrounds and more objects. Experience total creative freedom with 2200 Sounds liberary and background music with iKITMovie and express yourself in 3D Animation like never before. to know more |
| Posted: July 17, 2009 Post subject: Industry Standard 3D Animation Software | |
| Site Admin Joined: 25 Jul 2005 Posts: 732 Back to top |
Hi johnmartyn
Is iKITMovie an Animation Industry Standard? Can it be used in the production of animated movies like Shrek and Ice Age? Or may be it can be used in The creation of animated special effects for movies like Lord of The Rings and Transformers? _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand Last edited by Andyba on January 23, 2010; edited 2 times in total |
| Greg3d | Posted: October 22, 2009 Post subject: Industry Standard 3D Animation Software |
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I would add blender 3d to this list. It has all the tools that the software you listed have and even more. The fact that it is free doesn't mean it is not up to the industry standard. |
| Posted: October 22, 2009 Post subject: Blender has great 3d animation tools | |
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Well Greg, while I agree that Blender is a really great 3d animation software and it has amazing 3d modeling and 3d animation tools I don't know of any major 3d animation production studious that are using it. Besides there is one thing that all the industry standard 3d animation software have and Blender does not. It's custom hot keys.
If the topic was Best 3d Animation Software, I would have placed Blender first in the list. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand Last edited by Andyba on January 23, 2010; edited 1 time in total |
| tokyo88 | Posted: October 23, 2009 Post subject: Which 3d animation software should I use? |
| 3d forum advanced guest Joined: 23 Oct 2009 Posts: 9 Back to top |
what is the easiest 3D software to animate characters?
Is it Autodesk 3ds max ? |
| Posted: October 29, 2009 Post subject: Which computer animation software to use? | |
| Site Admin Joined: 25 Jul 2005 Posts: 732 Back to top |
In my opinion it is easy to animate characters in 3ds max if you use the Character Studio Biped. But there are many other tools and applications that can be used to easily animate characters. One of these computer animation programs is the former Kaydara MotionBuilder now called Autodesk Motion Builder. Another program that has automatic skeleton creation and powerful animation tools is the former Softimage Xsi now known as Autodesk Softimage. I will write bellow in detail about all these computer animation programs. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand Last edited by Andyba on January 23, 2010; edited 2 times in total |
| DDD | Posted: October 30, 2009 Post subject: Messiah Studio is a great 3d animation program |
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You forgot to mention Messiah it is a great 3d animation program with lots of unique animation tools that no other 3d animation package has. |
| Posted: January 16, 2010 Post subject: Other powerful 3d animation programs | |
| Site Admin Joined: 25 Jul 2005 Posts: 732 Back to top |
DDD, indeed i forgot the Messiah Studio - it is a very powerful 3d animation program. I will add it to the list. I will probably add the Blender 3d to the list as well since it becomes one of the most popular computer animation applications. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand Last edited by Andyba on January 23, 2010; edited 3 times in total |
| Posted: January 16, 2010 Post subject: Autodesk 3ds max animation software review | |
| Site Admin Joined: 25 Jul 2005 Posts: 732 Back to top |
Autodesk 3ds max - This is one of the most popular if not the most popular 3d animation software in the world. The program is largely used in computer games industry and architectural visualization. 3ds max is a successor of 3d Studio for Dos. The first version of 3ds max was called 3d studio max 1 and was created by Kinetix, a division of Autodesk. 3ds max is famous for having a huge amount of plugins that enhances it's usability. The latest version of 3ds max has the following features:
_________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand Last edited by Andyba on January 17, 2010; edited 8 times in total |
| Posted: January 16, 2010 Post subject: Maya the 3d Animation program | |
| Site Admin Joined: 25 Jul 2005 Posts: 732 Back to top |
Autodesk Maya - 3d Animation Software
Autodesk Maya, also known simply as Maya, is a software dedicated to the development of 3D graphics, special effects and animation. It arose from the evolution of Power Animator and the merger of Alias and Wavefront, two Canadian companies dedicated to computer graphics. Later Silicon Graphics, now SGI, the software giant, absorbed Alias-Wavefront, which eventually was absorbed by Autodesk. Maya is characterized by its power and possibilities of expansion and customization of its interface and tools'. MEL (Maya Embedded Language) is the code that forms the core of Maya, and thanks to which you can create scripts and customize the package. The program has several tools for 3d modeling, 3d animation, render, clothing and hair simulation, dynamic, fluid simulation, etc. Maya is also the only digital 3D animation software credited with an Oscar thanks to the enormous impact it has had in the film industry as a tool for visual effects, with a widely used due to its high scalability and customization. History of Maya 3d animation software Maya is the culmination of three 3D software lines: Wavefront's The Advanced Visualizer in California, Thomson Digital Image -TDI, Explore in France and Alias Power Animator in Canada. In 1993 Wavefront purchased TDI, and in 1995 Silicon Graphics Incorporated, SGI, purchased both Alias and Wavefront, due to pressure from Microsoft's purchase of Softimage earlier that year, and combined into one working company, the development of a single source code package. In the mid-1990s, the most popular pipeline in Hollywood films was a combination of tools: Alias Studio for modeling, Softimage for animation, and PhotoRealistic RenderMan for rendering. This combination has been used for numerous films such as Jurassic Park, The Abyss and Terminator 2: Doomsday. The merged company is called Alias-Wavefront. Took Alias Wavefront years after the merger to release Maya. Both Alias and Wavefront were working on their next generation of software at the time of the merger. Alias had taken a Macintosh, "Alias Sketch!", And moved it to the SGI platform and added many features to it. The codename for this project was "Maya", the Sanskrit word for "illusion." Maya was developed in close collaboration with Walt Disney Feature Animation, during production of Dinosaur, and the GUI was all customizable as a requirement of Disney so they could establish their own GUI and workflow based on decades of experience in animation. This had a large impact on the openness of Maya and later also helped to become the industry standard software, since many facilities implement extensive proprietary customization of software to gain competitive advantage. It was then decided to adopt the architecture of Alias 'Maya', merged with the Wavefront code. In the early days of development, Maya used Tcl as a scripting language. After the merger, there was debate between those who supported Sophia, Tcl and Perl. Sophia was much faster than the others and won. However, once error checking was added, ended up being equally slow. After his release in 1998, Alias Wavefront discontinued all previous animation-lines including Alias Power Animator, encouraging consumers to upgrade to Maya. It succeeded in expanding its product line to take over a lot of market share, with leading visual effects companies as Industrial Light and Magic and Tippett Studio switching from Softimage to Maya for animation software . Alias-Wavefront later renamed to Alias. In 2003 Alias was sold by SGI to the Ontario Teachers' Pension Plan and the private equity firm Accel-KKR. In October 2005, Alias was sold again, this time to Autodesk, and on the 10th of January 2006, Autodesk completed the acquisition of Alias Maya, which is now known as Autodesk Maya. Till the release of Autodesk Maya 2010 it was available in two versions: Maya Complete ", a basic version that included the modules for 3d modeling, 3d animation, render, dynamics and particles and "Maya Unlimited" - the most advanced version, which had all the modules from "Maya Complete" plus those of Fluids, Hair, Cloth, the new nCloth etc. In 2008 the Unlimited version was priced similar to most programs of this type, but tended to be significantly more expensive earlier. When Autodesk bought Alias in October 2005 it pledged to continue the product line. At the time of purchase what users were asking was whether Autodesk Maya was to merge with other 3D software like 3D Studio Max. A subsequent interview clarified that they would remain as separate products. The acquisition was completed on 10 January 2006. Duncan Brinsmead development chief of Alias, now working in Autodesk, has developed with other developers the "Nucleus", a particle system, aimed at the dynamics of Soft Bodies, designed as multiplatform and multisoftware, later with opportunities to integrate with 3D Studio Max. The most important feature of Maya is that it is open to third-party software, which can completely change the appearance of Maya. Maya can be transformed into a highly customized version of the software. Apart from its power and flexibility, this aspect was why only Maya was interesting to large studios that could write lots of custom code for their production, using the development kit that was included. Autodesk Maya 2010 is available for the following operating systems: Microsoft Windows, Linux, and Mac OS X and has the following features:
_________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand Last edited by Andyba on January 23, 2010; edited 7 times in total |
| Posted: January 16, 2010 Post subject: Is softimage the best 3d animation program? | |
| Site Admin Joined: 25 Jul 2005 Posts: 732 Back to top |
Autodesk Softimage 3d animation software
Autodesk Softimage, known as Softimage XSI before it was was purchased by Autodesk from Avid, is a professional 3D computer graphics and animation program for 3d modeling, texturing, 3d animation, dynamics simulation and rendering of 3D objects. It finds its application mainly in the film, television and post production as well as in game development. The animation software under the Softimage brand first came to the attention of a wider public, after the virtual dinosaurs in Steven Spielberg's "Jurassic Park" were created with its help in 1993. Following the introduction of a new software architecture in 2000, the product under the brand Softimage XSI was expelled, the oprevious version was called Softimage 3D. In October 2008, the Softimage product line from Avid was acquired by Autodesk for 35 million U.S. dollars. Since then the product is called Autodesk Softimage. Autodesk Softimage Mental Ray is used as the default rendering engine. But other renderers like 3Delight, luxrender or Indigo can be used through plug-ins, . Studios The following studios are using Autodesk Softimage in their production pipeline.
Autodesk Softimage boasts a vast array of tools to increase the efficiency, improve the production time, and help the 3d artist get the most out of film, next-generation computer games and television pipelines.
_________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand Last edited by Andyba on January 24, 2010; edited 7 times in total |
| Posted: January 16, 2010 Post subject: | |
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Autodesk Motion Builder _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Posted: January 16, 2010 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 732 Back to top |
NewTek LightWave 3d _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Posted: January 16, 2010 Post subject: | |
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Cinema 4D _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Posted: January 16, 2010 Post subject: | |
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SideFX Houdini _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Posted: January 23, 2010 Post subject: | |
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Messiah Studio 3d animation software.
Project Messiah, also known as Messiah Studio is an award-winning 3D animation and rendering software created by the pmG Worldwide. It runs on the Windows 32 and 64 bit systems. It has no 3d modeling tools and is an application totally dedicated to 3d animation and rendering. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Posted: January 23, 2010 Post subject: | |
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Blender 3d animation software.
Blender is a software platform, dedicated especially to the 3d modeling, 3d animation and three-dimensional graphics ingeneral. The program was initially distributed for free but without source code with a manual available for sale but subsequently became free open source software. Currently supports all versions of Windows, Mac OS X, GNU / Linux, Solaris, FreeBSD and IRIX. It has a very unique graphical user interface, which is criticized as unintuitive as it is not based on the classical system of windows, but in turn it has significant advantages over them, such as custom configuration of the distribution of the menus and camera views. History of Blender 3d animation software In 1988 Ton Roosendaal co-founded the animation studio NeoGeo in Netherlands. NeoGeo quickly became the largest 3D animation studio in the Netherlands and one of the leading animation houses in Europe. NeoGeo created award-winning products winning European Corporate Video Awards 1993 and 1995 for large corporate clients such as multi-national electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful research Ton decided that the current 3D tool in the NeoGeo studio was too old and cumbersome to maintain and upgrade and needed to be rewritten from scratch. In 1995 this rewrite began and was destined to become the 3D authoring software we now know as Blender. As NeoGeo continued to refine and improve Blender, Ton realized that Blender could be used as a tool for other artists outside of NeoGeo. In 1998, Ton decided to create a new company called Not a Number (NaN) derived from NeoGeo to further market and develop Blender. The foundation of NaN was the desire to create and distribute a free 3D creation suite, that is compact and platform independent. At that time, this was a revolutionary concept as most commercial modeling programs costing thousands of dollars. NaN hoped to bring modeling and animation tool to a professional level to the public at large. The NaN's business model involved providing commercial products and services around Blender. In 1999, NaN attended its first Siggraph conference in an effort to more widely promote Blender. The first Blender Siggraph convention in 1999 was a huge success and gathered a huge interest from both the press and attendees to the convention. On wings of a successful Siggraph in early 2000, NaN secured funding of € 4.5 million from venture capitalists. This large inflow of cash enabled NaN to rapidly expand their operations. Soon NaN boasted over 50 employees working around the world trying to improve and promote Blender. In the summer of 2000, Blender v2.0 was released. This version of Blender added the integration of a game engine to the 3D suite. At the end of 2000, the number of registered users on the website surpassed 250,000 NaN. Unfortunately, NaN's ambitions and opportunities did not match the capabilities of the company or with the market realities of that time. This oversizing of the company led to a restructuring to create a smaller company with new funds from investors. Six months later, the first commercial product NaN, Blender Publisher was launched. This product was targeted at the emerging market of interactive media web-based 3D environments. Blender's interface allows for high customization. Due to disappointing sales and the ongoing difficult economic climate, new investors decided to terminate the activities of NaN. Shutdown also included discontinuing the development of Blender. While there were clearly shortcomings in the current version of Blender, with a complex internal software architecture, unfinished features and an uncommon user interface, there was always enthusiastic support from the community and customers who had purchased Blender Publisher in the past. Ton could not justify the disappearence of Blender 3d into oblivion. Since restarting a company with a sufficiently large team of developers was not feasible, in March 2002 Ton Roosendaal founded the nonprofit Blender Foundation (Blender). The first objective of the Blender Foundation was to find a way to continue developing and promoting Blender as an open source project based on the user community. In July 2002, Ton managed to get the NaN investors a "yes" to the Blender Foundation to carry out its plan to Blender as open source. The "Free Blender" campaign sought to raise 100,000 EUR so that the Foundation could buy the rights of the source code and intellectual property of Blender as the NaN investors and subsequently release the Blender open source community. With an enthusiastic group of volunteers, among whom were several former employees of NaN, was launched the campaign "Free Blender". To the delight and surprise of everyone, the campaign reached the 100,000 EUR goal in only 7 weeks. On Sunday, 13 October 2002, Blender was released to the world under the terms of the GNU General Public License (GPL). Blender development continues to this day driven by a team of volunteers from various parts of the world led by Blender's creator, Ton Roosendaal. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| contractkiller | Posted: January 25, 2010 Post subject: Re: Industry Standard 3D Animation Software | ||
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I disagree somewhat Greg, it may well be up to producing industry standard animation, but on the other hand it isn't as advanced nor user-friendly as other packages are, or have industry standard support. While it is free, this is not an excuse for the program's weaknesses. It is good for learning all you need to know and also creating good work. I also have great respect for Blender as I have used it for many years, but after working in the games industry I really feel it's lack quite keenly now I am using it for personal work. |
| UVlas | Posted: January 29, 2010 Post subject: |
| 3D forums member Joined: 10 Apr 2006 Posts: 29 Back to top |
Contractkiller, You have definitely not seen the new user interface in Blender2.5 alpha. They have redesigned everything and added a lot of functionality. |
| Posted: February 23, 2010 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 732 Back to top |
Indeed Blender2.5 has custom hotkey definitions now so it will be much more popular among professionals, and is definitely worth mentioning among the high end 3d animation software. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
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