Blender custom hotkeys
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| Total Votes : 5 | ||||||||||||||
Joined: 25 Jul 2005
Posts: 1038
Posts: 1038
Posted: December 31, 2008
Post subject: Blender custom hotkeys
Post subject: Blender custom hotkeys
As you know in blender 3d all the hotkeys a coded.
While many users would like to be able to customize their hotkeys in blender, there are many that are against this option.
Are you pro or against blender custom hotkeys?
Why?
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
While many users would like to be able to customize their hotkeys in blender, there are many that are against this option.
Are you pro or against blender custom hotkeys?
Why?
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
Joined: 11 Mar 2005
Posts: 22
Location: Antalya
Posts: 22
Location: Antalya
Posted: February 28, 2009
Post subject:
Post subject:
| ricky33 wrote: |
| I am against customising.
Because, I think it will add more confusion. |
Can you be more specific who will be confused by the ability to customize the hot keys?
I was never confused by the ability to customize the 3ds max or softimage xsi hot keys. I often customized them so that I don't change my workflow or habits when I jump from one package to another.
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
Posted: December 20, 2009
Post subject: The chef should know better how his meal should be served.
Post subject: The chef should know better how his meal should be served.
Both the interface and the hot keys should be selected from the user interface designer(s) after usability research so that NO customization should be necessary.
Also, the interface should automatically decide its arrangement based on monitor resolution.
Now for rare cases such as Andyba's (above poster), customization should be possible with settings hidden deep inside the menus.
Also, the interface should automatically decide its arrangement based on monitor resolution.
Now for rare cases such as Andyba's (above poster), customization should be possible with settings hidden deep inside the menus.
Qwertos, in real production world 3d artists use multiple 3d programs.
I usually use the same hotkeys for many operations in 3ds Max and Softimage. For a professional 3d artist that worked every day for several years with one package it is much easier to spend one hour to restructure all the hotkeys in the new 3d software so that they are identical to those he is used to, than to change his reflexes and then be confused when he switches from the new application to the old one and vice versa.
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
I usually use the same hotkeys for many operations in 3ds Max and Softimage. For a professional 3d artist that worked every day for several years with one package it is much easier to spend one hour to restructure all the hotkeys in the new 3d software so that they are identical to those he is used to, than to change his reflexes and then be confused when he switches from the new application to the old one and vice versa.
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
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