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Andyba Posted: December 21, 2006
It could be that the normals on your model are corrupted.
Try selecting the entire model and extract all the faces to make a copy.
Make sure to transfer your UVs.
It might help, try rendering the copy...
Bill Liu Posted: December 19, 2006
Ok, I'm texturing a model for my demo reel and having an amazingly hard time with finishing it off. I was all psyched to figure out multiple vertex rgba nodes and have used those with explicit uvw maps for a majority of the model. However, last night I was finishing him up and with what would have been the end of it and did a quick render. For some god forsaken reason now it has huge green and red blocks over the texture. Sometimes he turns a vivid blue instead of his texture color. And on rare occasions black, but the horrible late 60's flashback is the biggest one.