Please Help ,my normal map isn't applying correctly
Joined: 13 May 2012
Posts: 4
Posts: 4
Posted: May 13, 2012
Post subject: Please Help ,my normal map isn't applying correctly
Post subject: Please Help ,my normal map isn't applying correctly
It looks like your UVs have some mirrored portions, i.e. the normals are facing in the opposite directions. Mudbox can not handle such UVs properly.
At least I had similar issues when some of my UV elements were mirrored.
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
At least I had similar issues when some of my UV elements were mirrored.
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
I hadn't have such problems but I've had some few days ago. I've made texture and bump layers. Texture worked fine in max but bump didn't. My character has empty area in the center of his back and some mess where legs are connecting with body part. Problem is solved but it's strange that there are two maps made in one file and aren't working both same way when use same UV. Freaky and it was pain in my ass for a while.
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