Reflection andd Lighting of tunnel scene
Joined: 05 Jan 2012
Posts: 1
Posts: 1
Posted: January 05, 2012
Post subject: Reflection andd Lighting of tunnel scene
Post subject: Reflection andd Lighting of tunnel scene
hey folks, I been sitting over an animation for quite a bit and I'm stuck with lighting/reflection. I'm trying to get a better understanding of light. I read a couple books and went through heaps of tutorials but I still can't get it together.
I've found a scene which is very similar to where I'm trying to get to.
http://imageshack.us/photo/my-images/225/scenea.jpg/
Does anybody have a clue how to get a rendering like this 1?
I especially like the reflection on the columns and the concrete.
I'm using: 3ds max 2012, vray
I've found a scene which is very similar to where I'm trying to get to.
http://imageshack.us/photo/my-images/225/scenea.jpg/
Does anybody have a clue how to get a rendering like this 1?
I especially like the reflection on the columns and the concrete.
I'm using: 3ds max 2012, vray
use Fresnel in the reflection parameters
also use bump and specularity maps in the materials.
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
also use bump and specularity maps in the materials.
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
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