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3DS Max-Position & orientation constraints and two-hande

Posted: November 14, 2011
Sekiro
Hey everyone,

How do you attach two IK chains to one model? I have a costum human model which is already enveloped. I tried using position and orientation constraints to lock both hands with IK Limb Solver on the model, but the hands weren't really constrained, they swung around the model when I was moving it, as if weight wasn't set to 100, which I made sure it was.

Even when I pointed the position constraint from the model to the hand, the hand got deformed and I had to click Set initial offset to bring it to normal position.

Is position and orientation constraint appropriate tools for this or should I try any other?