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Question about Texturing for game models



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Surmav
3D Graphics Peon
Joined: 01 Sep 2011
Posts: 2
Posted: September 01, 2011
Post subject: Question about Texturing for game models
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Hello!

I got question, if you are modelling for games then i shouldn't use v-ray materials and stuff like that, right? I should just paint my textures on model with photo-shop(i prefer that).
Here's my one model with textures i made:
upload.ee/image/1628158/sword.png
See? They always end up so cartoonish Razz Is there any example by someone that can show how he made real cool shiny metal?

Thanks,
Surmav

Surmav
3D Graphics Peon
Joined: 01 Sep 2011
Posts: 2
Posted: September 03, 2011
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Wow no answers at all.. But nvm i learned some bump mapping witch helped a lot Razz


3d artist gallery Andyba
Site Admin
Joined: 25 Jul 2005
Posts: 1039
Posted: June 25, 2012
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It all depends on the Game engine and what shaders it supports. Old Game engines can't simulate metal shaders so you have to paint everything on your textures, like rust and bumps that would make them objects like metallic.
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand

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