Houdini Webinars
Joined: 25 Jul 2005
Posts: 1039
Posts: 1039
Posted: April 15, 2011
Post subject: Houdini Webinars
Post subject: Houdini Webinars
Side Effects Software launched a series of online seminars where CG artists can discover the world of Houdini via their web browser.
May 4, 2011 11AM PST/2PM EST Webinar: Houdini Digital Assets
With CG technology changing every day, you need a pipeline that is nimble and capable of being updated at a moments notice. Learn how you can use Houdini’s Digital Asset technology, to build custom tools, share assets and re-use old techniques using an artist friendly node-based workflow.
May 25, 2011 11AM PST/2PM EST Webinar: Lighting with Houdini Mantra
Learn why many studios are turning to Houdini’s Mantra renderer for their lighting pipeline. With support for micropolygon, raytrace and physically-based rendering, you have a wealth of choices to create high-quality render passes for your compositing artists. And with unlimited render tokens you can build up a render farm without breaking the bank.
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
May 4, 2011 11AM PST/2PM EST Webinar: Houdini Digital Assets
With CG technology changing every day, you need a pipeline that is nimble and capable of being updated at a moments notice. Learn how you can use Houdini’s Digital Asset technology, to build custom tools, share assets and re-use old techniques using an artist friendly node-based workflow.
May 25, 2011 11AM PST/2PM EST Webinar: Lighting with Houdini Mantra
Learn why many studios are turning to Houdini’s Mantra renderer for their lighting pipeline. With support for micropolygon, raytrace and physically-based rendering, you have a wealth of choices to create high-quality render passes for your compositing artists. And with unlimited render tokens you can build up a render farm without breaking the bank.
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
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