Join or
3d forums home Resources for 3d artists


3ds max 2011 - bump map and model




3d Forum -> 3D Modeling Forum Previous topic | Next topic
hellfireworld Posted: June 22, 2010   Post subject: 3ds max 2011 - bump map and model
3D Graphics Starter


Joined: 22 Jun 2010
Posts: 4

Back to top
Reply
Is possible to apply the bump map not only in the texture of a model but at the model? and if it is possible how in 3ds max ?

hellfireworld Posted: June 22, 2010   Post subject:
3D Graphics Starter


Joined: 22 Jun 2010
Posts: 4

Back to top
Reply
especially in a model character


hellfireworld Posted: June 22, 2010   Post subject:
3D Graphics Starter


Joined: 22 Jun 2010
Posts: 4

Back to top
Reply
With other words, i want to make the skin model of a character more realistic without render mode

3d artist gallery Andyba Posted: June 26, 2010   Post subject:
Site Admin


Joined: 25 Jul 2005
Posts: 899

Back to top
Reply
Can you attach an example image with what you want to achieve?
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand

hellfireworld Posted: July 25, 2010   Post subject:
3D Graphics Starter


Joined: 22 Jun 2010
Posts: 4

Back to top
Reply
i can't attach something right now but i tell u that there are guys who use bump in their textures and they click render in 3ds max and they see their models more real but only in render i want this to see it at the model without render, to be always like that

ex: i saw some guys that added bump maps to create more realistic moon but u can see that only in render i want it always to be like that

TheArkayProductions Posted: October 06, 2010   Post subject:
3D forums member


Joined: 04 Oct 2010
Posts: 30

Back to top
Reply
i only know that if you have maya you have to click on the high quality view button to see a difference

aaconvict Posted: February 14, 2011   Post subject: maintaining detail with bump map
CG forums guest





Back to top
Reply
I dont know if you use z Brush but if you brought your character into Z brush and touched up on the character, you could bring the high resolution character back into the program and bake the bump right onto the low resolution model maintaining all the high detail that you had created in Zbrush.

Simply go to the modify list and add a projection to the low poly model, use the cage to cover both high and low poly model. Then go to render; render to texture; and change your settings to appropriate; then render. That'll give you a bump map that has all your detail and then apply it to your character. As soon as you render your model, all the detail will be maintained.

3d artist gallery creador32 Posted: August 14, 2011   Post subject:
3d forums visitor


Joined: 14 Aug 2011
Posts: 10

Back to top
Reply
Aaconvict, doing that will increise the size of the 3d model?

rockyourteeth Posted: August 20, 2011   Post subject:
3d forums visitor


Joined: 16 Aug 2011
Posts: 17

Back to top
Reply
You can use your bump map with the displace modifier, but you'll have to probably increase the number of polygons dramatically using smoothing or tessellating modifier before you add the displace modifier.

Since a bump map is only a rendering/texturing "effect" and not an actual change in the model's shape, there's no way to really see that in the 3d model outside of the render.

Sponsor Posted: February 09, 2012   Post subject:
3d forum sponsor


Joined: 09 Aug 2010
Posts: 1

Back to top

Reply to topic    3d Forum -> 3D Modeling Forum Previous topic | Next topic
Username:
Message body:
To Attach an Image to your post write the message then press the Go Advanced button. In the bottom of the advanced reply screen you will see an option to upload an image from your computer.

Confirmation code: Enter the code with CAPITAL LETTERS. There is no zero. Please add the result of 10-2*3= in front of the code.