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Deforming a blended shape to match a different geometry




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djrg Posted: May 27, 2010   Post subject: Deforming a blended shape to match a different geometry
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Joined: 26 May 2010
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I am quite a noob in terms of modelling, as a matter of fact I am no artist, my expertise in software engineering and I happen to work with 3D graphics a lot.

My problem is as follows:

I have a character that was animated in Maya, using blended shapes for facial expressions. Now, I need to deform this characters face so that it matches as much as possible the geometry of a 3D scan of an actual head. (It doesn't need to be perfect)

Is there an easy way to do this without manually modifying the verticies of the original model?

3d artist gallery Andyba Posted: June 07, 2010   Post subject:
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Joined: 25 Jul 2005
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I don't know about Maya, but in Softimage there are tools that allow to project a 3d object to another 3d object.
Even 3ds max have such tools.
I suppose Maya should have something similar.


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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand

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