Fire Hydrant (part of city block environment)
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| Trax | Posted: May 12, 2010 Post subject: Fire Hydrant (part of city block environment) | ||||||
| 3D forums member Joined: 18 Mar 2010 Posts: 40 Location: Washington State Back to top |
Quick roughed out model of a fire hydrant. Critiques welcome, to note I am aware of the Ambient Occlusion and white background blowing things out of proportion This is part of a bigger environment I am hoping to finish by then end of September as a portfolio piece. Yes, I will be adding textures to this later, I suck in this department, but will do it Software: Maya 2010
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| Posted: May 12, 2010 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
Are you aiming at an environment artist position?
This is a good start. But it is too basic for this. By looking at the mesh it is going to be a high poly model, so you can try adding some subtle details that are not obvious at first sight. I suppose you are using this for reference: ![]() _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Trax | Posted: May 12, 2010 Post subject: |
| 3D forums member Joined: 18 Mar 2010 Posts: 40 Location: Washington State Back to top |
Yeah, I am shooting to become an environment artist. Thanks for the tips. As for the photo is close to that. I have a few reference photos I am following, mostly for texture reasons, but there are subtle details that I didn't add yet.
I am hoping the poly count won't be too high. I am experimenting a lot with Zbrush with hard surface modeling, mostly for normal maps. When I get home tonight I will do some more with this fire hydrant and see if I can't get the desired effects, the subtle details. Edit: I noticed that some of the objects are not placed in fully, *laugh*. I'll fix that too. |
| Hasher | Posted: May 15, 2010 Post subject: |
| 3D Graphics Starter Joined: 15 May 2010 Posts: 4 Back to top |
If you haven't planed on yet... add the the little support things with the ring inside of it. That little thin piece of metal under the parts where a fireman would put the hose into. Do you understand what I'm talking about?
If you add that, the model will be much more balanced. |
| Trax | Posted: May 16, 2010 Post subject: |
| 3D forums member Joined: 18 Mar 2010 Posts: 40 Location: Washington State Back to top |
I am not sure I follow. Which rings are you talking about?
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| Visario | Posted: June 02, 2010 Post subject: |
| 3D forums member Joined: 01 Jun 2010 Posts: 28 Back to top |
Looking good so far. I tend to find that more subtle objects make for the most realistic renders (it's easy for architectural renders or cars to look very fake), and this could be a perfect portfolio piece. Keep it up!
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| bryan | Posted: August 31, 2010 Post subject: |
| 3D forums Frequenter Joined: 08 Jun 2010 Posts: 250 Back to top |
This is a nice start. A little rough but very nice.
I understand it because this is still in progress and I am really hoping that the progress would be wonderful. _________________ My Animation Services |
| DT_artist | Posted: January 24, 2011 Post subject: |
| 3d forum advanced guest Joined: 22 Jan 2011 Posts: 7 Back to top |
The hydrant is looking good so far. When you get to the texturing, you may want to do a normal map. It will make things look as though it is more detailed then what it really is.
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| saurie | Posted: February 02, 2011 Post subject: |
| 3D Graphics Starter Joined: 02 Feb 2011 Posts: 4 Back to top |
So far, it looks good. I'm really interested to see the texture. There's a lot that will come through with the texture. If you're going to realism, remember to add wear and rust on the appropriate areas, like areas where you think it would be used a lot would be more worn with paint exposed and such.
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| PKonst | Posted: March 09, 2011 Post subject: |
| 3d forums visitor Joined: 09 Mar 2011 Posts: 17 Back to top |
Great, I was working on similar model awhile ago.
Here is good example of next-gen hydrant model: jeremiahbigley . com /Subpages/Thumb_03/Thumb_03.html |
| TiMickQC | Posted: November 18, 2011 Post subject: |
| 3D Graphics Starter Joined: 18 Nov 2011 Posts: 4 Back to top |
Nice little objects there! Needing a bump map i believe
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| Chromefire | Posted: November 26, 2011 Post subject: |
| 3d forum advanced guest Joined: 26 Nov 2011 Posts: 5 Back to top |
I wish I knew what a bump map was |
| chin | Posted: December 21, 2011 Post subject: good start |
| 3d forums user Joined: 20 Dec 2011 Posts: 18 Back to top |
yes,it far from good environment artist but i see your potential and hope to see the developing work in the future
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| dustysantos | Posted: February 06, 2012 Post subject: |
| 3d forums user Joined: 06 Feb 2012 Posts: 18 Back to top |
Looking really good! The textures are really going to enhance it.
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| jgironmedia | Posted: February 08, 2012 Post subject: |
| 3d forums visitor Joined: 08 Feb 2012 Posts: 16 Back to top |
Looks great! How long did this take?
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| Sponsor | Posted: February 09, 2012 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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