New car work wip
Joined: 23 Feb 2010
Posts: 1
Posts: 1
Posted: February 24, 2010
Post subject: New car work wip
Post subject: New car work wip
Hello, i'm new here. I started 3d modelling again after a long time, begon on working on a fictional car. I tought i show you people some work in progress to see what you think of it. i hope you like it so far..
and this is pretty much what i know how to do, about mapping, rendering, painting and stuff i got no idea yet..
It is pretty nice. It would be cool to see it without all the triangles - quad polys only.
And of course rendered.
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
And of course rendered.
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
| Sickmind wrote: |
| Cool to see this WIP. Sometimes i like the wireframes more than the endresult. Im addicted to wireframes |
This is most of the time correct. The wireframes sometimes look cooler than the endresult. In my opinion, Wireframes looks good because it is the blueprint of something. It looks good mostly on cars and buildings because you have to have blueprints for you to create something.
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My Animation Services
Joined: 18 Sep 2010
Posts: 23
Location: PA
Posts: 23
Location: PA
Posted: April 27, 2011
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