maya - blendshapes dont work as i need
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| marcela 3D | Posted: January 09, 2010 Post subject: maya - blendshapes dont work as i need |
| CG forums guest Back to top |
hi!
i have a head model, i did two blendshapes,one with smile and second one with same smile but bottom lips displaying teeth. if i apply both in whatever order..it wont work as they calculating one on the top of each other.. please if you have any idea how to make the head smile first and pull the bottom lips after, please let me know, most appreciated. thanks, marcela |
| whitneyryan | Posted: March 18, 2010 Post subject: |
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It sounds like you may have made a duplicate of your copy. With blend shapes you have to make an exact duplicate of the first model or it will affect your expressions. Say if something changed while doing the smile. Also, don't freeze the tranformation. But that's all I can think off from you discription. |
| whitneyryan | Posted: March 18, 2010 Post subject: |
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Also when you go into create deformers, explore using the parallel, and split deformers under the advance tab. |
| cgsramesh | Posted: May 23, 2010 Post subject: Re: maya - blendshapes dont work as i need |
| 3D Graphics Starter Joined: 23 May 2010 Posts: 3 Back to top |
If you post the Snap shot of your model, you can get better solutions |
| Sponsor | Posted: February 09, 2012 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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