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biped problem in 3ds max 2010




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monjanse Posted: December 12, 2009   Post subject: biped problem in 3ds max 2010
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Joined: 12 Dec 2009
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how can i do so the bodyparts of a model dont go trough each other, like in this pictures? how can i make them collide, and the skeletton to make skinned object to collide, and bounse or glide like it normaly does in the real world?



ScreenHunter_04 Dec. 12 17.36.gif
ScreenHunter_04 Dec. 12 17.36.gif 100.71 KB Views: 35
Description: the arms are so close to the body.


ScreenHunter_03 Dec. 12 17.36.gif
ScreenHunter_03 Dec. 12 17.36.gif 103.79 KB Views: 34
Description: walking lady


ScreenHunter_02 Dec. 12 17.10.gif
ScreenHunter_02 Dec. 12 17.10.gif 128.7 KB Views: 35
Description: the arms going trouch the legs.



3d artist gallery Andyba Posted: December 12, 2009   Post subject:
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Can you show the wireframe view of your model when it is in the default rigging pose?
Also please show the envelopes.
From the pictures that you posted it is not clear, but this is most probable a skinning problem i.e. you didn't apply the 3d mesh weights correctly.
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand

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