the proper way to aproach a patch model ?
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| gnjili | Posted: November 25, 2009 Post subject: the proper way to aproach a patch model ? |
| 3D Graphics Starter Joined: 25 Nov 2009 Posts: 1 Back to top |
Hi, as i am new here ill just start with a short introduction.
I'm a student residing in Belgrade, Serbia. Currently i am attending a course in modeling in Maya at the Chiron school for 3d. at the moment we are working with sub-d's and have already finished nurbs. but still i still have some pieces to finish and i am very keen on completing them properly. i am stuck on the planing phase of a nurbs model. we are spoused to make a soda can and i cant figure out how to approach the top part of the can. i started by doing a revolve of the profile curve and then adding geometry and pushing the cv's into place so i could form the details, however i keep getting a abnormal amount of geometry and an unusable can. i tried detaching the top surface and then trying to start a patch model but again i cant get a effective solution because i cant fit it into the base and attain any kind of continuity with the patches and i dont even want to talk about the amount of 5 patches this has got me stuck with (massive head ache if anyone has any ideas i would be vary grateful , and a thanks in advance would be in place so thanks in advanced for the input. oh and sorry bout the English. not the best, but getting there. |
| Sponsor | Posted: February 09, 2012 Post subject: |
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