Pelvis Rotation MaxScript
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| sinanmut | Posted: October 03, 2009 Post subject: Pelvis Rotation MaxScript |
| CG forums guest Back to top |
Hi,
I am new in max script. There is something that I could not understand about rotating the pelvis. For example: Q2 = quatToEuler (biped.getTransform $'Bip01 R Foot' #rotation) (eulerAngles 180 90 0) QP = quatToEuler (biped.getTransform $'Bip01 Pelvis' #rotation) (eulerAngles 173.182 -89.9999 0) biped.setTransform $'Bip01 Pelvis' #rotation (eulerToQuat Q2) false When I set Q2 as above the final rotation is quatToEuler (biped.getTransform $'Bip01 Pelvis' #rotation) (eulerAngles -180 89.9999 0) but it should be (eulerAngles 180 90 0) since Q2 is equal to this value. Is there something that I am missing to change before setting the pelvis rotation? Thanks a lot. |
| Posted: October 09, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
It's quite difficult to understand what you have here.
Q2 - is the rotation of the Right Foot right? QP- is the rotation of the Biped pelvis? So what is your relationship between the right foot rotation and the pelvis rotation? _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Sponsor | Posted: February 10, 2012 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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