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I am having problem with UV unwrap



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netpag00
3d Graphics Peasant
Joined: 20 Sep 2009
Posts: 3
Posted: September 20, 2009
Post subject: I am having problem with UV unwrap
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I am new to 3DMAx 9, I model a head and applied UVW Unwrap, but when I applied the texture from the image from PSD, the texture showing at the front was also showing at the back. How do I applied the texture to cover the head properly.

biggest_kid
White CG Fairy
Joined: 31 Aug 2009
Posts: 15
Posted: September 20, 2009
Post subject:
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Give us some pictures, right now its very hard to picture what you have said. You also explained it really badly. Sorry i couldnt be of more help, but really, you could have made it easier to understand the problem.


netpag00
3d Graphics Peasant
Joined: 20 Sep 2009
Posts: 3
Posted: September 21, 2009
Post subject: Here is the IMAGE PICTURE
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I HAVE UPLOADED THE IMAGES OF MY WORK SO YOU COULD SEE MY PROBLEM AND TELL THE POSSIBLE WAY TO USE THE UNWRAP.

back.jpg front.jpg

3d artist gallery Andyba
Site Admin
Joined: 25 Jul 2005
Posts: 1039
Posted: October 02, 2009
Post subject:
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You have probably used planar mapping... Try using cylindrical instead.
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand

Liman
3d Forums Grunt
Joined: 12 Mar 2010
Posts: 20
Posted: March 12, 2010
Post subject:
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it doesn't seem to be that difficult...

n394347837
3d Graphics Peasant
Joined: 22 Jan 2011
Posts: 3
Posted: January 22, 2011
Post subject:
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I HAVE UPLOADED THE IMAGES OF MY WORK SO YOU COULD SEE MY PROBLEM AND TELL THE POSSIBLE WAY TO USE THE UNWRAP.

brnkgabriel
3D Graphics Peon
Joined: 04 Aug 2011
Posts: 1
Posted: August 04, 2011
Post subject:
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I think you placed the back side of the head on the face. You see when you import a texture into 3dsmax for unwrap, in the unwrap window you have more than one copy of the texture, it's now left for you to scale the unwrapped model to the size of ONE of the textures not two. I believe you placed the back side on another of the texture or you didn't flatten the map, hence you have both the front and the back on one texture. Try selecting all (CTRL+A) and flatten map your model.

I hope this post is helpful. Cheers.

deepak.froggy
3D Graphics Peon
Joined: 01 Sep 2011
Posts: 2
Posted: September 03, 2011
Post subject: try using edit uvws itself
Reply
I hope you would have solved ur problem by this time, still i would like to help u something i know. just go to ur unwrap modifier then edit and in the edit window click on the show map icon and in the drop down box select pick texture and select the uv map u have applied and it will show u the texture applied for each poly and then u can figure out the reason by yourself....

Cleveland
3D Graphics Peon
Joined: 29 Sep 2011
Posts: 2
Posted: September 29, 2011
Post subject:
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Good tutorial, accept it! Thank you

3d artist gallery Surplu
CG Fairy
Joined: 22 Nov 2011
Posts: 11
Posted: November 22, 2011
Post subject:
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Have you ever considered using Mudbox or Z-Brush to paint on the texture? It'll save you a lot of hassle and it's a lot easier as you can also produce normal maps from it. Search for some tutorials on YouTube.

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