I am having problem with UV unwrap
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| netpag00 | Posted: September 20, 2009 Post subject: I am having problem with UV unwrap |
| 3D Graphics Starter Joined: 20 Sep 2009 Posts: 3 Back to top |
I am new to 3DMAx 9, I model a head and applied UVW Unwrap, but when I applied the texture from the image from PSD, the texture showing at the front was also showing at the back. How do I applied the texture to cover the head properly.
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| biggest_kid | Posted: September 20, 2009 Post subject: |
| 3d forums visitor Joined: 31 Aug 2009 Posts: 15 Back to top |
Give us some pictures, right now its very hard to picture what you have said. You also explained it really badly. Sorry i couldnt be of more help, but really, you could have made it easier to understand the problem. |
| netpag00 | Posted: September 21, 2009 Post subject: Here is the IMAGE PICTURE | ||||
| 3D Graphics Starter Joined: 20 Sep 2009 Posts: 3 Back to top |
I HAVE UPLOADED THE IMAGES OF MY WORK SO YOU COULD SEE MY PROBLEM AND TELL THE POSSIBLE WAY TO USE THE UNWRAP.
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| Posted: October 02, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
You have probably used planar mapping... Try using cylindrical instead.
_________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Liman | Posted: March 12, 2010 Post subject: |
| 3d forums user Joined: 12 Mar 2010 Posts: 20 Back to top |
it doesn't seem to be that difficult...
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| n394347837 | Posted: January 22, 2011 Post subject: |
| 3D Graphics Starter Joined: 22 Jan 2011 Posts: 3 Back to top |
I HAVE UPLOADED THE IMAGES OF MY WORK SO YOU COULD SEE MY PROBLEM AND TELL THE POSSIBLE WAY TO USE THE UNWRAP.
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| brnkgabriel | Posted: August 04, 2011 Post subject: |
| 3D Graphics Starter Joined: 04 Aug 2011 Posts: 1 Back to top |
I think you placed the back side of the head on the face. You see when you import a texture into 3dsmax for unwrap, in the unwrap window you have more than one copy of the texture, it's now left for you to scale the unwrapped model to the size of ONE of the textures not two. I believe you placed the back side on another of the texture or you didn't flatten the map, hence you have both the front and the back on one texture. Try selecting all (CTRL+A) and flatten map your model.
I hope this post is helpful. Cheers. |
| deepak.froggy | Posted: September 03, 2011 Post subject: try using edit uvws itself |
| 3D Graphics Starter Joined: 01 Sep 2011 Posts: 2 Back to top |
I hope you would have solved ur problem by this time, still i would like to help u something i know. just go to ur unwrap modifier then edit and in the edit window click on the show map icon and in the drop down box select pick texture and select the uv map u have applied and it will show u the texture applied for each poly and then u can figure out the reason by yourself....
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| Cleveland | Posted: September 29, 2011 Post subject: |
| 3D Graphics Starter Joined: 29 Sep 2011 Posts: 2 Back to top |
Good tutorial, accept it! Thank you
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| Posted: November 22, 2011 Post subject: | |
| 3d forums visitor Joined: 22 Nov 2011 Posts: 11 Back to top |
Have you ever considered using Mudbox or Z-Brush to paint on the texture? It'll save you a lot of hassle and it's a lot easier as you can also produce normal maps from it. Search for some tutorials on YouTube.
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| Sponsor | Posted: February 10, 2012 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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