I am having problem with UV unwrap
Joined: 20 Sep 2009
Posts: 3
Posts: 3
Posted: September 20, 2009
Post subject: I am having problem with UV unwrap
Post subject: I am having problem with UV unwrap
Joined: 20 Sep 2009
Posts: 3
Posts: 3
Posted: September 21, 2009
Post subject: Here is the IMAGE PICTURE
Post subject: Here is the IMAGE PICTURE
You have probably used planar mapping... Try using cylindrical instead.
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
I think you placed the back side of the head on the face. You see when you import a texture into 3dsmax for unwrap, in the unwrap window you have more than one copy of the texture, it's now left for you to scale the unwrapped model to the size of ONE of the textures not two. I believe you placed the back side on another of the texture or you didn't flatten the map, hence you have both the front and the back on one texture. Try selecting all (CTRL+A) and flatten map your model.
I hope this post is helpful. Cheers.
I hope this post is helpful. Cheers.
Joined: 01 Sep 2011
Posts: 2
Posts: 2
Posted: September 03, 2011
Post subject: try using edit uvws itself
Post subject: try using edit uvws itself
I hope you would have solved ur problem by this time, still i would like to help u something i know. just go to ur unwrap modifier then edit and in the edit window click on the show map icon and in the drop down box select pick texture and select the uv map u have applied and it will show u the texture applied for each poly and then u can figure out the reason by yourself....
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