Modelling a Logitech G11 Keyboard
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| KingA | Posted: September 04, 2009 Post subject: Modelling a Logitech G11 Keyboard | ||
| 3D Graphics Starter Joined: 04 Sep 2009 Posts: 4 Back to top |
Hi,
I'm fairly new at 3d modeling, only took a few tutorials like how to make a realistic earth (with clouds, atmosphere), making chess pieces (pawn, rook, bishop, knight). So i'm just a beginner. I want an advice on how to make a particular part of this keyboard (the smooth margins). Screenshot If some1 wonders how a Logitech G11 Keyboard looks like, search for it on google images
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| Posted: September 04, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
Here is a reference for others to see how it looks:
For the smooth margins try edge bevel and mesh smooth where appropriate. Right now the problem with your approach in modeling this keyboard is that you are trying to make it a single object while in reality it consists of multiple elements that are united together. Right now if you try mesh smooth you get a mess. But if you extract the margins as a separate object and adjust the topology so that it is all quads, then mesh smooth will provide good results and will not spoil the rest of the object. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| KingA | Posted: September 04, 2009 Post subject: |
| 3D Graphics Starter Joined: 04 Sep 2009 Posts: 4 Back to top |
And how do i revert the changes i did :-s? As the margins are already beveled, and i want to restore it, and make a subobject from i
LE: Ok, i deleted those vertices and created polygons again but now that margin has only 1 segment. And should i detach it as an element or a new object? Nevermind, i did it Last edited by KingA on September 04, 2009; edited 1 time in total |
| Posted: September 04, 2009 Post subject: | |||||||
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
Nobody said it will be easy. edge ring and edge loop select + delete or collapse may help to clean the 3d mesh faster. At least that's how I am usually doing it.
Detach it as a new object, you have more control this way. Can apply modifiers to it only, smooth it and so on.
I am not sure I understand what you mean. Can you attach a screen shot? _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| KingA | Posted: September 04, 2009 Post subject: | ||||
| 3D Graphics Starter Joined: 04 Sep 2009 Posts: 4 Back to top |
Nevermind, cuz i did it Pfff....nevermind thanks for the help
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| Posted: September 05, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
There are some cool tools in 3ds max you should learn first.
Learn using select edge ring + connect it can be used instead of slice
Here is a cool blog about edge loop modeling And you can also extrude border edges by pressing the shift key and moving them. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| KingA | Posted: September 06, 2009 Post subject: |
| 3D Graphics Starter Joined: 04 Sep 2009 Posts: 4 Back to top |
Another question: what's the diff between editable poly and editable mesh? When should i use poly, and when should i use mesh? I used Editable poly on my object.
Oh, and i have to take pictures of my own keyboard because i can't find side, front images of it... Lets suppose that we want to model something that we don't own, and u only have some pics of that object displaying its top or front view... what do u do? U just imagine |
| Posted: September 07, 2009 Post subject: | |||||
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
Editable mesh is an old approach to modeling that exists in 3ds max since the first version. I think it is still there for the sake of backward compatibility with older 3ds max scenes. I heard people using it for low poly models for real time games because you can control each triangle, but I never did it personally and I don't see the point. Editable poly is so much better, you can use edge rings and edge loops, connect edges etc. So I don't see any reason to use editable mesh any more.
Yes, imagine, apply logic, research other similar objects, try to find the photos in google. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Sponsor | Posted: February 10, 2012 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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