Ambient Occlusion Tutorials
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| Posted: September 04, 2009 Post subject: Ambient Occlusion Tutorials | |
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
Ambient occlusion is a shading method used in 3D rendering which helps add realism to the final rendering.
Ambient occlusion is a global rendering method, unlike local shading methods like Phong. What it means is that with ambient occlusion shading illumination at each point depends on other geometry in the scene. Ambient occlusion is usually calculated by casting rays from the surface of 3d models in all directions. In two words it works like this: The rays that do not intersect any objects increase the brightness of the surface, and the rays which intersect another surface do not contribute illumination. As a result, surfaces surrounded by objects appear dark, whereas points with no geometry around are rendered light. Of course it is a bit more complicated but the principle is this. Here is an example of using Ambient Occlusion so that you know how it looks:
You can see above how ambient occlusion together with traditional lighting techniques provide more realistic results. Here is a detailed video tutorial about Using Ambient Occlusion in Maya. I recommend watching it in HD. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand Last edited by Andyba on September 04, 2009; edited 3 times in total |
| Posted: September 04, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
Here is a video tutorial on Ambient Occlusion in 3ds max
The tutorial has no sound but it is quite clear in my opinion _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Posted: September 04, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
This is a short video tutorial that will help you find the Ambient Occlusion in Blender
_________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| PixelOz | Posted: April 06, 2010 Post subject: |
| 3D forums member Joined: 06 Apr 2010 Posts: 31 Location: Vega Alta, PR Back to top |
Oh ambient occlusion looks so beautiful. Is not GI but it has most of its looks.
Cartoon characters look particularly beautiful with it and I also like the way very high polygon models look with it in white or a light color. I also done a few simple scenes with GI in Blender with Yafray and I love the way they look. Nowadays I'm using Blender's built in ambient occlusion and with my new i7 PC it runs pretty fast even if I use it in raytrace mode instead of the simulated mode and I just love it. Also Blender's ambient occlusion has improved a whole lot in the latest versions. It's way better than the way it was when I first started to use it many years ago cause it was too grainy and now the models can look much more smoother. |
| sancheuz | Posted: July 28, 2010 Post subject: |
| 3d forums visitor Joined: 28 Jul 2010 Posts: 10 Back to top |
Thanks for the tutorial Andybas. I myself just add the AO pass over the image in PS. |
| DmitriyTL | Posted: October 27, 2010 Post subject: |
| 3d forums user Joined: 27 Oct 2010 Posts: 19 Back to top |
very cool. Thank you! |
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| CG forums guest Back to top |
Amazing blog! Continue the informative posts. |
| The_GodfatherSJP | Posted: November 27, 2010 Post subject: |
| 3D forums member Joined: 24 Nov 2010 Posts: 32 Location: Baltimore Back to top |
These things are great. Thanks so much for putting this and other items up. They're incredibly helpful. |
| MIAmissy | Posted: February 07, 2011 Post subject: Introducing myself :) |
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Sooo anyways, sufficient info about me, see you all around and hello again haha. BTW where is the option to change the little picture thingy like some people have, I like it but can't figure it out haha |
| yank33 | Posted: February 15, 2011 Post subject: Thank you |
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Nice work! Very helpful. AO really gives the work an edge. |
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| Sponsor | Posted: February 10, 2012 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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