That simple but somehow difficult to make arm
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| galdon | Posted: July 28, 2009 Post subject: That simple but somehow difficult to make arm |
| 3d forum advanced guest Joined: 27 Jul 2009 Posts: 8 Back to top |
I'm working on making human models, and have found the arm to be rather difficult, unlike hands and feet where they just look wrong, but you can still tell they are hands and feet, the arm eternally seems to look like a flat tube. at most i end up making them look like legs.
Do any of you know any good tricks for this body part? |
| Posted: July 28, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
Good photo and anatomical references is the secret... Plus you should study some anatomy to model great hands.
If we don't consider the technicality 3d modeling is just like drawing. Anyone can take a pencil and draw some lines but not anyone can draw a beautiful realistic picture. That's what you should learn... you already know how to handle the pencil now you have to learn how to use it to achieve great results. Study your hand in the mirror. Look for references online. - from the book "Constructive Anatomy" by George B. Bridgman.
- from a great human drawing tutorial_________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Posted: July 28, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
Another good arm reference from http://hippie.nu/~unicorn/tut/xhtml/
_________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| galdon | Posted: July 28, 2009 Post subject: |
| 3d forum advanced guest Joined: 27 Jul 2009 Posts: 8 Back to top |
i can only make straight lines for armatures o.O how do you simulate the two bones that bend and rotate in the lower arm
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| Posted: July 29, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
I thought you were talking about modeling an arm..
There are many tricks for rigging the lower arm though. The easiest is to use 2 consecutive bones. What I mean is add a bone between the forearm and the palm and use it to control the rotation of the forearm on its axis. You can adjust the lower arm mesh weight so that it deforms smoothly. This is the simplest method and it has it's limits. Here is a video tutorial with a more complex approach for Maya: http://www.vimeo.com/2877971 BTW can you attach an image with your 3d model? _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| galdon | Posted: August 05, 2009 Post subject: | ||
| 3d forum advanced guest Joined: 27 Jul 2009 Posts: 8 Back to top |
sorry couldn't get online for a short bit, i was talking about modeling but when you mentioned the two bones rotating around each other i was confused how you would make that work for armatures.
Here's an attachment of the arm, it just doesn't seem to look right; and when i try making an armature it also kind of flattens out like a pancake at the joints.
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| Posted: August 06, 2009 Post subject: | |||
| Site Admin Joined: 25 Jul 2005 Posts: 899 Back to top |
The 2 bones in the picture just show why the arm has the form it has. But it is useful to understand the skeleton to be able to deform the arm properly when animating. I have attached an image with a suggested correction for your arm form. It is not exact just to show you in which direction to go. I would advice you to use the images I posted previously as top and side reference when you model. Do you know how to use images as reference?
_________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| galdon | Posted: August 07, 2009 Post subject: |
| 3d forum advanced guest Joined: 27 Jul 2009 Posts: 8 Back to top |
I have practiced using an image as a reference for the face, but usually have a hard time locating references that have the same image from two different angles.
I'll try using those images as a reference and see how it works. thanks |
| Sponsor | Posted: February 10, 2012 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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- from the book "Constructive Anatomy" by George B. Bridgman.
- from a great
