3ds max vs. other programs
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| wolverine1414 | Posted: May 08, 2009 Post subject: 3ds max vs. other programs |
| 3D Graphics Starter Joined: 08 May 2009 Posts: 3 Back to top |
ok so i have a mac. and i have 3ds max and i absolutely love it. but i have to run it on parallels cause its a windows program. and i was wondering which 3d modeling program is the most similar to 3ds max that comes on a Mac?? i have heard of so many like lightwave any maya and all sorts of programs. can some one with experience in 3ds max and other programs like that please help me out here. i really like everything about that program so the closer to the lay out and things its able to do the better |
| dTb | Posted: May 09, 2009 Post subject: |
| CG forums guest Back to top |
I know that many like 3ds max because it has a standard and well thought interface. I don't know other programs that you will be able to work instantly in that works natively on Mac. Lightwave 3d has it's own specific interface and Maya too. I would say that Maya interface is even more powerful then 3ds max but you will need time learning it. You can also consider cinema4d for mac, it is known to be working well on macs for a long time. And the interface is the user friendly and easy to learn.
I'm not sure but I heard that 3ds max 2009 or 2010 will work natively on mac or am I mistaken something? Anyway both 3ds max and maya are owned by Autodesk now so the latest versions should have common interface features allowing artists to switch easier from one software to another, like the navigation wheel for example. |
| wolverine1414 | Posted: May 09, 2009 Post subject: |
| 3D Graphics Starter Joined: 08 May 2009 Posts: 3 Back to top |
ok. and i assume most other programs like this will have similar ways of doing all the gravity and motion type stuff that 3ds max does right? |
| dTb | Posted: May 09, 2009 Post subject: |
| CG forums guest Back to top |
I don't know about lightwave 3d and cinema4d but Maya certainly has a great dynamics system. |
| wolverine1414 | Posted: May 10, 2009 Post subject: |
| 3D Graphics Starter Joined: 08 May 2009 Posts: 3 Back to top |
i love how 3ds max has all the reactor stuff, some of the basic things i did in it were just making a rectangle go on the plane and run into a pile of boxes. and they will all fall over of course! can maya do that type of stuff?? |
| Posted: May 10, 2009 Post subject: | |||
| Site Admin Joined: 25 Jul 2005 Posts: 798 Back to top |
dTb, I have checked on Autodesk website and both 3ds max 2009 and 2010 work only on windows systems:
3ds max Software Requirements
Wolverine, yes Maya can do this type of stuff, bellow are the Autodesk Maya complete features: Intuitive User Interface Data and Scene Management Tools Polygon Modeling NURBS Modeling Subdivision Surface Modeling and Polygon Proxy Modeling General Animation Character Animation Muscle and Skin System Deformers Rigid and Soft Body Dynamics - this is the feature you are asking about Particles and Fields Maya Paint Effects Toon Shader Maya Artisan 3D Paint Multiple Rendering Options Rendering Controls and Effects Integrated Scripting OpenMaya API/SDK Japanese Localization Connectivity and Integration CAD Data Transfer Plug-ins There is also Maya unlimited that has additionally the following powerful tools: * Maya Fluid Effects * Maya nCloth * Maya nParticles * Maya Hair * Maya Fur * Maya Live You can see in details what every feature has: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=7635770 _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Sponsor | Posted: September 02, 2010 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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