Lotus Elise Work in Progress
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| nedvin | Posted: April 30, 2009 Post subject: Lotus Elise Work in Progress | ||||||
| 3d forum advanced guest Joined: 29 Apr 2009 Posts: 6 Back to top |
Hello, this is my first post. I am looking for any feedback, critiques concerning the quality of the modeling of this car. The purpose for this model is: One for fun and Two for my demo reel. thank you for taking a look.
Last edited by nedvin on May 07, 2009; edited 2 times in total |
| Posted: April 30, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 732 Back to top |
So far the model looks great! All the surfaces are smooth.... I don't see any modeling errors...
What software did you use to model it? _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| nedvin | Posted: April 30, 2009 Post subject: |
| 3d forum advanced guest Joined: 29 Apr 2009 Posts: 6 Back to top |
I used 3ds Max 2009
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| dTb | Posted: May 01, 2009 Post subject: |
| CG forums guest Back to top |
Hi nedvin,
Why the front window has some creases in the wires? |
| nedvin | Posted: May 01, 2009 Post subject: |
| 3d forum advanced guest Joined: 29 Apr 2009 Posts: 6 Back to top |
thats something i tried to fix but every time i put a mesh smooth on it, it pinched. It's not taking away from the model because in those areas it looks fine without wire and no pinching that's visible.
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| dTb | Posted: May 03, 2009 Post subject: |
| CG forums guest Back to top |
Strange... it could be either because of double vertices or because the creasing for the edge or for the vertices is set to a value different from zero.
It is not visible now but it can be visible when you render with highlights and reflections. |
| nedvin | Posted: May 04, 2009 Post subject: |
| 3d forum advanced guest Joined: 29 Apr 2009 Posts: 6 Back to top |
That's good to know I'll see what i can do. thanks |
| nedvin | Posted: May 07, 2009 Post subject: | ||||||
| 3d forum advanced guest Joined: 29 Apr 2009 Posts: 6 Back to top |
i Updated this Model and started with textures not finished but its heading there.
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| Posted: May 09, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 732 Back to top |
Nice rendering!
But I get the feeling that it is a toy car for some reason. Don't know really why. May be because it is too clean or probably because there are no tiny details to show the size. It could also be because there are no sharp margins, everything is bevelled, and it is ok but probably bevel radius is too high in some places making the car look toyish. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Posted: May 23, 2009 Post subject: | |
| 3d forums user Joined: 20 May 2009 Posts: 20 Location: UK Back to top |
i agree with the above comments, this is why it looks like a toy car
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| drkwing3 | Posted: June 02, 2009 Post subject: |
| 3D Graphics Starter Joined: 02 Jun 2009 Posts: 3 Back to top |
I think if you stretched the car out abit more, especially from the B pillar back, it would do away with the "toy" look.
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