BMW X6 with Blender 2.48a needs input
| Previous topic | Next topic | |
|
|
|
|---|---|
| Tw34k | Posted: March 21, 2009 Post subject: BMW X6 with Blender 2.48a needs input | ||
| CG forums guest Back to top |
Hi, I'm new to this forum, hence I'm new to this whole CG business.
This is actually my first real project i started with Blender after quite some time playing around, getting familiar with its UI. I'm trying to model a BMW X6 and I thought it was time to get some inputs about it. There's a mirror modifier, but it's not permanent applied for modeling purposes. On the other hand, it break the smoothing effect in its center axe. (Or, i'm doing something wrong
|
| Posted: March 22, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 732 Back to top |
Nice start! Can you show the wire frame?
_________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Tw34K | Posted: March 25, 2009 Post subject: |
| 3D Graphics Starter Joined: 21 Mar 2009 Posts: 2 Back to top |
Sorry for my late reply.
Yes i can upload a screenshot of the wireframe. I will do this tonight when i'm at home. In the meantime not much is changed, except the primary form of the rear-bumper is added. I find these part particulary complex to model, so progress is going slow at the moment. Grts. |
| Tw34K | Posted: March 25, 2009 Post subject: | ||||||
| 3D Graphics Starter Joined: 21 Mar 2009 Posts: 2 Back to top |
As promised, im posting the requested wires.
As i was not quite sure, what 'renders' you'd like, i put some screenshots and some rendered wireframe shots. As Blender works with an 'objectmode' and an 'editmode', i've put images from both modes. In objectmode the objects modfiers (subsurf and mirror) are shown, in editmode you see the actual modelled object. I tried to use quads most of the time instead of triangles, as i understand the subsurf acts better on those.
|
| Posted: April 03, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 732 Back to top |
You can try to use even more quads instead of triangles everywhere if it is possible use quads.
Also the 3d model needs more definition in some places like the front. If you had all quads You could add more edge loops to have better control other the car form. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| dTb | Posted: April 03, 2009 Post subject: |
| CG forums guest Back to top |
Tw34K, what are the thick white lines on your last screen?
Do they represent some creases? |
| Previous topic | Next topic |
|
|
|
3d artists |
3d jobs |
Free Textures |
Photo References |
3d Gallery |
3d Tutorials |
Post a Job offer |
FAQ
Powered by phpBB | hosted by Royal Web Hosting | CG archive | Privacy policy
Best viewed with latest versions of Firefox, Opera, Chrome or Safari browsers.
Powered by phpBB | hosted by Royal Web Hosting | CG archive | Privacy policy
Best viewed with latest versions of Firefox, Opera, Chrome or Safari browsers.


