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BMW X6 with Blender 2.48a needs input




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Tw34k Posted: March 21, 2009   Post subject: BMW X6 with Blender 2.48a needs input
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Hi, I'm new to this forum, hence I'm new to this whole CG business.
This is actually my first real project i started with Blender after quite some time playing around, getting familiar with its UI.

I'm trying to model a BMW X6 and I thought it was time to get some inputs about it. There's a mirror modifier, but it's not permanent applied for modeling purposes. On the other hand, it break the smoothing effect in its center axe. (Or, i'm doing something wrong Razz)

bmwx6.png
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3d artist gallery Andyba Posted: March 22, 2009   Post subject:
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Nice start! Can you show the wire frame?


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Tw34K Posted: March 25, 2009   Post subject:
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Sorry for my late reply.

Yes i can upload a screenshot of the wireframe. I will do this tonight when i'm at home.

In the meantime not much is changed, except the primary form of the rear-bumper is added. I find these part particulary complex to model, so progress is going slow at the moment.

Grts.

Tw34K Posted: March 25, 2009   Post subject:
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As promised, im posting the requested wires.
As i was not quite sure, what 'renders' you'd like, i put some screenshots and some rendered wireframe shots.

As Blender works with an 'objectmode' and an 'editmode', i've put images from both modes. In objectmode the objects modfiers (subsurf and mirror) are shown, in editmode you see the actual modelled object.

I tried to use quads most of the time instead of triangles, as i understand the subsurf acts better on those.

wireframe_objectmode.PNG
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Description: 'Objectmode' screenshot


rendered_wireframe_editmode.PNG
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Description: 'Editmode' render


wireframe_editmode.PNG
wireframe_editmode.PNG 58.74 KB Views: 223
Description: 'Editmode' screenshot



3d artist gallery Andyba Posted: April 03, 2009   Post subject:
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You can try to use even more quads instead of triangles everywhere if it is possible use quads.
Also the 3d model needs more definition in some places like the front.
If you had all quads You could add more edge loops to have better control other the car form.
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Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand

dTb Posted: April 03, 2009   Post subject:
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Tw34K, what are the thick white lines on your last screen?
Do they represent some creases?

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