3ds Raytracer out of memory with win 32-bit with /pae switch
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| loa11 | Posted: February 26, 2009 Post subject: 3ds Raytracer out of memory with win 32-bit with /pae switch |
| 3D Graphics Starter Joined: 26 Feb 2009 Posts: 1 Back to top |
Any ideas why I get out of memory for raytracer in half of rendering, I got Winxp 32-bit, with /pae switch enabled, I got 2x2gb geil ultra dragon and automatic virtual memory control enabled, gigabyte motherboar intel p43 chipset, with Core2duo 8300.
Should I try with /3gb switch or is there something in 3ds settings which is causing that on around 50% in rendering I got crash with the out of memory on raytrace msg. Latest 3ds 2009 arhitectual version. |
| Posted: February 26, 2009 Post subject: | |
| 3D forums member Joined: 04 Jan 2009 Posts: 28 Location: Moldova Back to top |
There should be some setings that let you manage the memory used during raytracing.
What renderer do you use? Mental ray or something else? |
| RAVITOMER | Posted: March 09, 2009 Post subject: |
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