3D rendering of only visible faces
Joined: 23 Feb 2009
Posts: 3
Posts: 3
Posted: February 23, 2009
Post subject: 3D rendering of only visible faces
Post subject: 3D rendering of only visible faces
Hi,
I am actually doing Computer Vision research and have no experience in 3D rendering.
I have a 3D model and I know that the camera is looking at the model from a particular direction, now I want to render only those faces that will be visible from that camera. Can someone please point me to some algorithms for calculating which faces would be visible and which won't be visible.
Thanks a lot in advance.
I am actually doing Computer Vision research and have no experience in 3D rendering.
I have a 3D model and I know that the camera is looking at the model from a particular direction, now I want to render only those faces that will be visible from that camera. Can someone please point me to some algorithms for calculating which faces would be visible and which won't be visible.
Thanks a lot in advance.
One idea is to shoot a ray from the camera and stop it when it intersects the closest polygon to the camera.
In dependence of quality you can shoot different number of rays for every pixel.
Another idea is to use the polygon normals - if the angle between direction of camera and the polygon normal direction is less than 90 degrees you can remove this polygon from rendering.
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
In dependence of quality you can shoot different number of rays for every pixel.
Another idea is to use the polygon normals - if the angle between direction of camera and the polygon normal direction is less than 90 degrees you can remove this polygon from rendering.
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
Joined: 23 Feb 2009
Posts: 3
Posts: 3
Posted: February 23, 2009
Post subject:
Post subject:
Actually the 3d models usually contain information about polygon surface direction. In 3d modeling packages it is usually possible to change this direction, in 3ds max it is called inverse normals.
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
_________________
Andyba, 3d artist
skills: 3d modeling, texturing, rendering, 3d character animation, compositing
3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush
2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand
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