MentalRay where to start?
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| Sneer | Posted: January 27, 2009 Post subject: MentalRay where to start? |
| 3d forum advanced guest Joined: 27 Jan 2009 Posts: 7 Back to top |
I hope I picked the right forum?!
I new to mentalray-rendering and all ready tried a few shaders and lighting setups. But as it comes to the point of adding more stuff to a scene, I get pretty fast lost in weird renderings. This is no request for tutorials, I liked to know how you got into MR? What is the experience? Where to start? I'm interested in learning lighting and creating materials for in- and outdoor scenes. edit: (oh forgot to mention I'm working with 3dsmax) |
| Posted: January 28, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 799 Back to top |
It is impossible to explain the whole mental ray in one message.
What you can do when you start having weird stuff is remove everything from the scene and start rendering one by one. This way you will see where the problem is. When you find the location you can then start playing with parameters the same way. This way you will learn a lot of stuff that can be learned only through experience. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Sneer | Posted: February 07, 2009 Post subject: |
| 3d forum advanced guest Joined: 27 Jan 2009 Posts: 7 Back to top |
Thanks for your input.
Trial and error seems to be my friend all the way. Just the realtime-support is missing here. |
| Posted: February 10, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 799 Back to top |
What do you mean by realtime-support? The support of realtime shaders? _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Sneer | Posted: February 11, 2009 Post subject: |
| 3d forum advanced guest Joined: 27 Jan 2009 Posts: 7 Back to top |
Yes, active view helps but well... it's still rendering, tweaking, rendering, tweaking...
I'm just having hardtime finding the correct setup. One material looks good and the other got artefacts. |
| Posted: February 13, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 799 Back to top |
I don't know about 3ds max but in softimage xsi there is support for real time shaders but they are for real time applications only and not a part of mental ray in the sense that the real time shaders are not renderable.
Anyway tweaking, rendering, tweaking is the best way to learn _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| Sponsor | Posted: September 02, 2010 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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