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prithvi Posted: January 05, 2009   Post subject: Iguana
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I am trying to create a macro still image of an Iguana.

This is the progress so far.
Using Maya for the modeling.
Might take it to ZBrush later.

wip_03_render.jpg
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wip_03_wire.jpg
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dTb Posted: January 05, 2009   Post subject:
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Great start!
Where is the tail?
How much time did it took you to model this part?


3d artist gallery Andyba Posted: January 05, 2009   Post subject:
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Nice modeling.
Is it all quads?
Are you going to model the tail as well?
Looking forward to see more!

ps: You are the first to use the new image attachment feature. If you find some bugs or limitations please let me know. Wink

Regards!
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prithvi Posted: January 19, 2009   Post subject:
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Sorry for the late reply.........and the late update here.
Continuing this after quite some time.

Here's the base model.

Andy, it is around 99% quads so far........some tris on the tail region.

iguana_base_wire.jpg
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3d artist gallery Andyba Posted: January 20, 2009   Post subject:
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Wow this looks really nice!
It is interesting how you are modeling it already in a natural pose..
do you have some references? Or is the model rigged and you pose it after finishing modeling?
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prithvi Posted: January 21, 2009   Post subject:
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Thanks for the comments, Andy.

Well, the modeling has been done in that pose itself, no rigging.
I intended to make a still of it, in that pose itself.

I am using some downloaded photo refs.

Actually, I had made a base for the creature (a boulder)........but now I have decided to have a tree branch (still undecided)
So now, I'll have to fit the base as per the contours of the model.........the reverse way Cool

ArtDrone Posted: January 22, 2009   Post subject:
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This is great modeling!
Congrats!

3d artist gallery Andyba Posted: January 28, 2009   Post subject:
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prithivi, for me it was always strange that many artists create models in a natural finished pose... all my modeling was limited to creating characters in rigging poses.. I'm now thinking that I missed a lot of fun.. Smile
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prithvi Posted: February 24, 2009   Post subject:
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Andyba wrote:
prithivi, for me it was always strange that many artists create models in a natural finished pose... all my modeling was limited to creating characters in rigging poses.. I'm now thinking that I missed a lot of fun.. Smile


Sorry for replying late.
The model-rig-animate method is always the preferred method, if the models have to be animated.
Else, modeling 'in pose' is good only for stills or showcasing skill.
Most of those models would be tough to rig or animate later.


Last edited by prithvi on February 24, 2009; edited 1 time in total

prithvi Posted: February 24, 2009   Post subject:
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Was busy with some other work.
So continuing this again after a break Sad

Started some detailing in ZBrush...

screen_render_01.jpg
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3d artist gallery Huva Posted: February 26, 2009   Post subject:
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Amazing details!
Looking forward to see your lizard rendered with environment and stuff.

3d artist gallery redho Posted: February 28, 2009   Post subject:
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Great work! Keep it going! Smile

prithvi Posted: March 07, 2009   Post subject:
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Thanks for the comments, folks.

My net conn was down for a few days, so couldn't post this update earlier.

Here's the render

iguana.jpg
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3d artist gallery Andyba Posted: March 08, 2009   Post subject:
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Good details but it seems that you lost some modelled details during rendering..
What did you use to render it?
Is the background a blurred image or have you actually used the depth of field?

My first impression is that the contrast is too high.

I have some suggestions... but I need to know the renderer for them to be useful. Wink
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prithvi Posted: March 08, 2009   Post subject:
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Thanks for the comments.

I used Maya with Mental Ray for the render.
(with normal map from ZBrush)
The background is an image, no DOF.

Here's a modification of the render:
Modified the skin folds a wee bit, changed the hue and toned down the normal bump.

iguana_02.jpg
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3d artist gallery Andyba Posted: March 09, 2009   Post subject:
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Ah now I understand why you lost some details.. it's normal maps not displacement...
But this is much better in my opinion.

I would tune down the contrast of the stone details a little more so that the lizard is in focus... and would apply a subtle DOF to the model.

Btw is it me or something is wrong with shadows... especially from the tail..
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prithvi Posted: March 19, 2009   Post subject:
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Thanks for the comments.

I checked the shadows in the grey render.
They're blending with the color of the stone texture.

Here's another render: (with some minor changes in filling up the scales in earlier vacant areas)

iguana_new.jpg
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oscaranchondo Posted: July 16, 2009   Post subject:
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good

3d artist gallery Andyba Posted: July 17, 2009   Post subject:
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What if you will make the stone not so dark?
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bryan Posted: September 01, 2010   Post subject:
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This is turning out to be really good.
I think this is on its 90% state.
a few more polishing and it will go to the finish artworks !
nice job!
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