Iguana
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| prithvi | Posted: January 05, 2009 Post subject: Iguana | ||||
3d forum advanced guest![]() Joined: 03 Jul 2008 Posts: 9 Location: Mumbai, India Back to top |
I am trying to create a macro still image of an Iguana.
This is the progress so far. Using Maya for the modeling. Might take it to ZBrush later.
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| dTb | Posted: January 05, 2009 Post subject: |
| CG forums guest Back to top |
Great start!
Where is the tail? How much time did it took you to model this part? |
| Posted: January 05, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 798 Back to top |
Nice modeling.
Is it all quads? Are you going to model the tail as well? Looking forward to see more! ps: You are the first to use the new image attachment feature. If you find some bugs or limitations please let me know. Regards! _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| prithvi | Posted: January 19, 2009 Post subject: | ||
3d forum advanced guest![]() Joined: 03 Jul 2008 Posts: 9 Location: Mumbai, India Back to top |
Sorry for the late reply.........and the late update here.
Continuing this after quite some time. Here's the base model. Andy, it is around 99% quads so far........some tris on the tail region.
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| Posted: January 20, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 798 Back to top |
Wow this looks really nice!
It is interesting how you are modeling it already in a natural pose.. do you have some references? Or is the model rigged and you pose it after finishing modeling? _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| prithvi | Posted: January 21, 2009 Post subject: |
3d forum advanced guest![]() Joined: 03 Jul 2008 Posts: 9 Location: Mumbai, India Back to top |
Thanks for the comments, Andy.
Well, the modeling has been done in that pose itself, no rigging. I intended to make a still of it, in that pose itself. I am using some downloaded photo refs. Actually, I had made a base for the creature (a boulder)........but now I have decided to have a tree branch (still undecided) So now, I'll have to fit the base as per the contours of the model.........the reverse way |
| ArtDrone | Posted: January 22, 2009 Post subject: |
| CG forums guest Back to top |
This is great modeling!
Congrats! |
| Posted: January 28, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 798 Back to top |
prithivi, for me it was always strange that many artists create models in a natural finished pose... all my modeling was limited to creating characters in rigging poses.. I'm now thinking that I missed a lot of fun.. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| prithvi | Posted: February 24, 2009 Post subject: | ||
3d forum advanced guest![]() Joined: 03 Jul 2008 Posts: 9 Location: Mumbai, India Back to top |
Sorry for replying late. The model-rig-animate method is always the preferred method, if the models have to be animated. Else, modeling 'in pose' is good only for stills or showcasing skill. Most of those models would be tough to rig or animate later. Last edited by prithvi on February 24, 2009; edited 1 time in total |
| prithvi | Posted: February 24, 2009 Post subject: | ||
3d forum advanced guest![]() Joined: 03 Jul 2008 Posts: 9 Location: Mumbai, India Back to top |
Was busy with some other work.
So continuing this again after a break Started some detailing in ZBrush...
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| Posted: February 26, 2009 Post subject: | |
| 3D forums member Joined: 04 Jan 2009 Posts: 28 Location: Moldova Back to top |
Amazing details!
Looking forward to see your lizard rendered with environment and stuff. |
| Posted: February 28, 2009 Post subject: | |
| 3d forums user Joined: 11 Mar 2005 Posts: 22 Location: Antalya Back to top |
Great work! Keep it going! |
| prithvi | Posted: March 07, 2009 Post subject: | ||
3d forum advanced guest![]() Joined: 03 Jul 2008 Posts: 9 Location: Mumbai, India Back to top |
Thanks for the comments, folks.
My net conn was down for a few days, so couldn't post this update earlier. Here's the render
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| Posted: March 08, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 798 Back to top |
Good details but it seems that you lost some modelled details during rendering..
What did you use to render it? Is the background a blurred image or have you actually used the depth of field? My first impression is that the contrast is too high. I have some suggestions... but I need to know the renderer for them to be useful. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| prithvi | Posted: March 08, 2009 Post subject: | ||
3d forum advanced guest![]() Joined: 03 Jul 2008 Posts: 9 Location: Mumbai, India Back to top |
Thanks for the comments.
I used Maya with Mental Ray for the render. (with normal map from ZBrush) The background is an image, no DOF. Here's a modification of the render: Modified the skin folds a wee bit, changed the hue and toned down the normal bump.
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| Posted: March 09, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 798 Back to top |
Ah now I understand why you lost some details.. it's normal maps not displacement...
But this is much better in my opinion. I would tune down the contrast of the stone details a little more so that the lizard is in focus... and would apply a subtle DOF to the model. Btw is it me or something is wrong with shadows... especially from the tail.. _________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| prithvi | Posted: March 19, 2009 Post subject: | ||
3d forum advanced guest![]() Joined: 03 Jul 2008 Posts: 9 Location: Mumbai, India Back to top |
Thanks for the comments.
I checked the shadows in the grey render. They're blending with the color of the stone texture. Here's another render: (with some minor changes in filling up the scales in earlier vacant areas)
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| oscaranchondo | Posted: July 16, 2009 Post subject: |
| 3d forums user Joined: 16 Jul 2009 Posts: 18 Back to top |
good
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| Posted: July 17, 2009 Post subject: | |
| Site Admin Joined: 25 Jul 2005 Posts: 798 Back to top |
What if you will make the stone not so dark?
_________________ Andyba, 3d artist skills: 3d modeling, texturing, rendering, 3d character animation, compositing 3d software experience: 3ds max, Maya, Softimage XSI, Deep Paint 3d, Body Paint 3D, Wings 3D, Z Brush 2d software experience: Adobe Photoshop, Adobe After effects, Macromedia Flash, Freehand |
| bryan | Posted: September 01, 2010 Post subject: |
| 3D forums Frequenter Joined: 08 Jun 2010 Posts: 252 Back to top |
This is turning out to be really good.
I think this is on its 90% state. a few more polishing and it will go to the finish artworks ! nice job! _________________ My Animation Services |
| Sponsor | Posted: September 02, 2010 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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