3ds Max: Looking for a velvet shader, or how to make one
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| indico | Posted: June 14, 2007 Post subject: 3ds Max: Looking for a velvet shader, or how to make one |
| 3D forums member Joined: 24 Jan 2006 Posts: 26 Back to top |
Title says it all, is there one available? or maybe a tut, any help would be awesome :)
thanx all |
| Plumbum | Posted: June 15, 2007 Post subject: |
| 3d forums visitor Joined: 17 Jun 2006 Posts: 16 Back to top |
If you start with an Oren-Nayer-Blinn shader type and up the roughness, you've got a good starting point. I have seen a tut out there for velvet in Max, but I couldnt find it again... |
| Charles Smith | Posted: June 18, 2007 Post subject: |
| 3D forums member Joined: 28 Mar 2006 Posts: 27 Location: USA Back to top |
have you tried using a falloff map? I remember seeing a tut for it somewhere. I'll pass it on if I can locate it. |
| indico | Posted: June 19, 2007 Post subject: |
| 3D forums member Joined: 24 Jan 2006 Posts: 26 Back to top |
thanx guys ... |
| Dazdranagon | Posted: June 20, 2007 Post subject: |
| 3d forum advanced guest Joined: 16 Jun 2006 Posts: 7 Back to top |
Try a falloff map in the self illumination slot, set it to fresnel and use it for about 50 percent. Make sure the front color is white and the back color is black. Now copy the falloff-map and use it in the diffuse slot, leave white for the front color and change the back (black) color into the diffuse color or map you want to use to color the material.
Now try some different settings in the window below the gradient (don't know the name, I don't have Max here) I would also suggest to use a very subtle noise in the bumb-map. |
| Sponsor | Posted: February 09, 2012 Post subject: |
| 3d forum sponsor Joined: 09 Aug 2010 Posts: 1 Back to top |
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